Help!
by Jakehunter · in Torque Game Engine · 03/16/2009 (8:21 am) · 15 replies
what would I need to know if I what to use thrid party software like 3ds max how would I import objects and animation in to torque?
#2
We've embedded the landing pages in the site, which makes it easier for me to modify/update them.
Main Documentation Landing Page
Then you can append the engine you want to link to:
/artist
/tge
/tgb
/tgea
/tx
03/16/2009 (9:49 am)
I haven't had time to advertise it yet, but this documentation link is now preferred: Artist DocumentationWe've embedded the landing pages in the site, which makes it easier for me to modify/update them.
Main Documentation Landing Page
Then you can append the engine you want to link to:
/artist
/tge
/tgb
/tgea
/tx
#3
03/17/2009 (10:29 am)
Thank you and happy St paddy's day!
#4
Object Creation Tutorial Series
Collada Loader Tutorial
03/17/2009 (11:06 am)
We also have some brand new video tutorials to check out (although they do not feature 3DS Max specifically):Object Creation Tutorial Series
Collada Loader Tutorial
#5
03/18/2009 (7:23 am)
can I export from 3ds max 9?
#6
03/18/2009 (7:38 am)
yes
#7
03/18/2009 (7:40 am)
Is there any torque constructor tutorials? that will HELP ME!
#8
03/18/2009 (7:54 am)
What to i need to export from 3ds max to torque. And how do I install plug ins?
#9
03/18/2009 (8:15 am)
@Jakehunter - We posted a link to documentation. You should read through those.
#10
I have hear that you guys can help some one develop a game on a gameInformer is that ture?
03/18/2009 (8:56 am)
I have hear that you guys can help some one develop a game on a gameInformer is that ture?
#11
03/18/2009 (9:01 am)
Thank you again for your help guys
#12
03/30/2009 (8:11 am)
Is there a way for me to make a object kill a player if it is droped on the player?
#13
03/30/2009 (8:17 am)
How do I make a AI attack the player
#14
Improved AI Guard
03/30/2009 (9:33 am)
Killer KorkImproved AI Guard
Quote:Is there a way for me to make a object kill a player if it is droped on the player?Kind of, it's a bit tricky though determining from what direction an object impacted a player. There's some vector math in which you throw away everything but the Z, determine a relative movement speed and scale some damage based upon that speed.
#15
03/31/2009 (1:17 pm)
@Michael, the page you linked to as the preferred page, is full of broken links and whatnot. (I've written this before but no one fixed it, no one saw my long post about it?)
Associate Michael Hall
Distracted...