Game Development Community

Telnetting to server

by Matthew Shapiro · in Torque Game Engine · 07/01/2001 (2:14 pm) · 6 replies

I just saw this feature for Tribes 2 servers, will the telnet code be in v12 also?

#1
07/02/2001 (8:19 am)
yes.
#2
07/02/2001 (11:46 am)
T2 also supports communicating with Web Servers via HTTP. And it has built-in IRC functions.

Actually if I'm not mistaken there is a generic TCP object control that allows you to do some socket based communication. Most of the T2 scripters haven't explored that avenue as of yet.
#3
07/02/2001 (2:33 pm)
Part of the reason is that it is broken.

I would love to be able to establish direct client-client connections, but the current version of T2 has something wrong with the listen() function.

I actually do use the raw TCPObject in my UpTwoDate script scripts.tribalwar.com/twostep

They are really nice functions to have, but without any binary manipulation functionality they are not quite as useful as they could be...

Josh / Twostep
#4
07/02/2001 (3:21 pm)
So theoritically could you create a webbrowser in game for the player to use that uses the real internet?
#5
07/02/2001 (10:38 pm)
Pretty much so yes.

You can use the functions to submit information to a webpage and you can parse the information recieved from the webpage. In Beta that was how the community section was accessed. In release they've moved that code over to the IRC server.

I haven't had a chance to really dig into the functions other then to do a test sending data to a PHP form on a webpage and a text file "download".
#6
07/03/2001 (12:06 pm)
hmm...Are there any available packages that anyone knows of that can parse HTML? It woould be cool to have a browser in game on a PC that the player has to use....you could setup a website that went with the game....or maybe have clues on various websites that went with the game.

-Tim aka Spock