Milkshape Reverse Vertex Order.
by Heedicalking · in Artist Corner · 03/15/2009 (4:50 am) · 3 replies
I have a model that has alot of faces and is pretty large. The problem is, most of the faces are black. I don't want to have to take an entire day reversing them all for no reason when i could just select all the black ones and turn them normal. Is there any plugin/tool that reverses all black faces?
About the author
#2
03/15/2009 (3:56 pm)
I figured it out. There is something in max that allows you to flip all black faces.
#3
First, I'd recommend a few practice runs before doing this to your model to get you familiar with what you need to do. Make a simple sphere or cylinder and play around with reversing the faces. Then individually selecting faces and reversing them. Watch for your results.
Once you're comfortable with doing that, then you can begin the task of
fixing your model.
The easiest way to do this is to look at the model from the top view,
then divide the model. (select on entire side and select face by vertex)
Once that side is highlighted, choose "Hide Selection". That will give you one side to work with. Sometimes, it's easier to work on it if you look at the model from the front/rear and quarter the model. If you using various textures, you only want to "hide" the selections.
Next:
1. Uncheck "Draw Backfaces". That will cause your problem faces to "disappear", so be sure to have wireframe overlay selected.
2. Next, select the faces. (nevermind selecting by vertex). You can
draw a box around the entire area and select the entire side, OR, if you happen to have faces mixed up, you can hold the "shift" button while
you click on each face you want to reverse.
(If you use more than one window, this can make it easier for your perception especially keeping one window in the 3D mode). I'm accustomed to using 4 windows with one of them in 3D mode.
I've had Milkshape a couple of years now and I'm still learning new tricks with it.
03/31/2009 (1:20 am)
Since you're using milkshape (same as me).First, I'd recommend a few practice runs before doing this to your model to get you familiar with what you need to do. Make a simple sphere or cylinder and play around with reversing the faces. Then individually selecting faces and reversing them. Watch for your results.
Once you're comfortable with doing that, then you can begin the task of
fixing your model.
The easiest way to do this is to look at the model from the top view,
then divide the model. (select on entire side and select face by vertex)
Once that side is highlighted, choose "Hide Selection". That will give you one side to work with. Sometimes, it's easier to work on it if you look at the model from the front/rear and quarter the model. If you using various textures, you only want to "hide" the selections.
Next:
1. Uncheck "Draw Backfaces". That will cause your problem faces to "disappear", so be sure to have wireframe overlay selected.
2. Next, select the faces. (nevermind selecting by vertex). You can
draw a box around the entire area and select the entire side, OR, if you happen to have faces mixed up, you can hold the "shift" button while
you click on each face you want to reverse.
(If you use more than one window, this can make it easier for your perception especially keeping one window in the 3D mode). I'm accustomed to using 4 windows with one of them in 3D mode.
I've had Milkshape a couple of years now and I'm still learning new tricks with it.
Torque Owner Rex
BrokeAss Games
I will say, that you will spend more time 'searching' for a OneClick solution, rather than just bear down and do the tedious work....
Good luck!
BTW: how did you geometry get so many 'black' faces?? I would suggest, perhaps reversing the entire mesh and then go back and find the now black faces, which from your description; is what you should do....