Game Development Community

Cloned items small on different machine

by Christopher Ellis · in Torque Game Builder · 03/14/2009 (2:52 pm) · 1 replies

I've been working on my laptop (Vista) and everything works great. I switch over to my desktop (XP) and things are strange.

I have a bunch of balls that are supposed to be bouncing around the area, and they're supposed to react when clicked. Instead, they all appear extremely small (1-2mm) in the upper left hand corner. (Looking almost like a mini-map)

They're created with the area spawn behavior (set to make 40 at once.) with the area being the entire background image.

The strangest thing is that when I moved the item they're cloned from to the middle of the scene (It's usually off camera) I can see it normal sized and it acts fine. It's just the cloned objects having the problem.

Any insight is welcomed.

Also, I copied the directory to an external drive to make sure both were using the exact same files without something being missing. Works fine on the laptop and not on the desktop.

#1
03/16/2009 (11:40 am)
I've figured out that this is happening when the clones are set to layer zero. If I set them to another layer,they appear fine,but something else (seemingly random) becomes tiny and off center.(It goes in the upper left corner.) I'm not positive, but I think it's always the lowest layer (even if that's not zero.)

Everything seems to work fine otherwise,even the objects that are shrunk still have collision in the spots I placed them,not in the spot they are appearing. So the glitch is probably just graphical?