Game Development Community

Licensing confusion.

by Fusegen Entertainment · in Torque Game Engine Advanced · 03/14/2009 (1:51 pm) · 12 replies

Transferable License

Indie

No

Comercial

Yes

Unlimited Revenue

Indie

No

Comercial

Yes

Price

Indie

$295

Comercial

$1495

Lets say I want to release a game thats free to play and my money is made through premium items and advertising. The game will get some DLC's but the DLC's will also be free. There is no subscription fee either. Which license should I pick?I might make more than one game.

#1
03/14/2009 (1:56 pm)
If your game makes less than $250,000.00, you can use the indie license. The commercial license is only for companies who make More than $250,000.00
#2
03/14/2009 (2:03 pm)
Well one cannot be sure right? Can we just buy the Indie license at right and then if we notice our money is exceeding the amount of revenue we are allowed, we can just upgrade and pay $1200 ($1495-$295 = $1200)? Or do we have to pay $1495??

Also lets say we are allowed to buy indie and upgrade afterwards.. What if we wake up in the morning and see that our revenue has climbed from $200,000.00 to $300,000.00 will we get sued right there and then? Or will we get some time, perhaps 30 days or something to upgrade to Commercial license?

And lets say I have the commercial license, I can make unlimited amount of games correct? And even have our Headquaters where the engine is installed on more than one workstation right?

Sorry, I just don't want to get sued.
#3
03/14/2009 (4:18 pm)
Oh you dont get sued, silly! You are basically assigned force labor debugging sloppy written monkey code in the deep dark pits of the GarageGames castle, useing only an old P133 with 16megs ram.
#4
03/14/2009 (5:48 pm)
The moment your revenue surpasses the Indie restrictions, you must purchase the Commercial license. If your company is already pulling in other $250K, you must purchase the Commercial license now.
#5
03/14/2009 (6:22 pm)
start with the indie. if/when your company starts making more than 250K, you can upgrade then.

> And even have our Headquaters where the engine is installed on more than one workstation right?

i believe each indie or commercial license allows One programmer to work with the engine source code. if you have two people working with the C code, you need two licenses. people who are working strictly with art or script do not need a license at all.

i generally find the GG EULA pretty clear on this stuff; try giving it another read.
#6
03/14/2009 (11:17 pm)
A user per licence, commercial is floating so you can swap employees. The GG licensing is actually quite lovely, unlike many alternatives :)

Each assigned licensee could install the source code on all their computers, as I understand it. They just can't let others at their systems then.
#7
03/16/2009 (11:42 am)
@Fusegen: In the off chance that you make $250K in one day, we will not sue you the moment you step across the line. Just make sure to purchase commercial version(s) of the engine at that time.
#8
03/16/2009 (11:52 am)
@Deborah - On the other hand, if someone did manage to make $250K in one day, you probably would want to interview them for a front-page feature article about it. :-)
#9
03/17/2009 (8:18 am)
is $250K anual limit? Or ?
#10
03/17/2009 (8:31 am)
Quoting the license:

"Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 USD annually."
#11
03/17/2009 (11:09 am)
@Sherman: That would be correct. Anyone who hits the gaming jackpot out there with $250k in a day needs to e-mail me for an interview (or to be listed as an heir in their will, whichever they prefer ^_^)

@Fusegen: Yes, the $250k is an annual revenue limit.
#12
03/19/2009 (9:53 am)
Thanks.