Some Vital Questions.
by AG Interactive · in Torque Developer Network · 03/14/2009 (1:36 pm) · 9 replies
1.Since I have just started can TGE/A work with other egines. It works fine with Microsoft studio. But does it work with the new Unity 2.5 coming soon? I need alot of different game engines to conduct this project.
2. The components...can they allow us to test them and aign controls for all formats?
3. Is there HD Graphic design? This will be the most important.
4. Publishing...will this require hardware? Or can upload it right to XBLA.
5. Will there be a way to create games for the PS3 or PSN?
6. Terrain....will there be a complete design kit you can use for color, shape, lighting, reflections, thud system, specail components?
Thanks any answers would help alot.
2. The components...can they allow us to test them and aign controls for all formats?
3. Is there HD Graphic design? This will be the most important.
4. Publishing...will this require hardware? Or can upload it right to XBLA.
5. Will there be a way to create games for the PS3 or PSN?
6. Terrain....will there be a complete design kit you can use for color, shape, lighting, reflections, thud system, specail components?
Thanks any answers would help alot.
#2
Oh and specail is special, but thats just how I say it because of were im from.
And yes I will the search function, I had no idea that it would tell me the exact features. Again I am deeply sorry.
03/14/2009 (4:54 pm)
Sorry for the errors. I am not english, it took me untill I was 16 to say "Hi" in english. I will try to be a bit more careful when typing.Oh and specail is special, but thats just how I say it because of were im from.
And yes I will the search function, I had no idea that it would tell me the exact features. Again I am deeply sorry.
#3
Mykell, I can't really answer all your questions, but I'll give it a try.
Torque is a stand alone engine. It's not a tool. Unity is also an engine. They dont work together at all. That would be like taking the engine out of a ford and trying to stuff it in a chevy alongside the engine that's already in the car. (not an easy task, nor a wise one)
As for number 2, TGEA isn't component based unless you are talking about the different parts of the engine. (file formats allowed, scripting language, etc...) then yes, you can test them, but removing or replacing them would take a lot of work.
#3 I have absolutely no clue what that is.
#4 Publishing is as easy as zipping up your assets in which-ever installer you decide on. TGEA will Not work in xbla. (I believe that's xbox? If not, forget what I said as I have no clue)
#5 No. Play station uses it's own language.
#6 There is a terrain system and tools. The rest I can't answer.
Hope this has helped you at least a little.
03/14/2009 (6:25 pm)
Caylo, what in the world are you smoking? Sheesh.Mykell, I can't really answer all your questions, but I'll give it a try.
Torque is a stand alone engine. It's not a tool. Unity is also an engine. They dont work together at all. That would be like taking the engine out of a ford and trying to stuff it in a chevy alongside the engine that's already in the car. (not an easy task, nor a wise one)
As for number 2, TGEA isn't component based unless you are talking about the different parts of the engine. (file formats allowed, scripting language, etc...) then yes, you can test them, but removing or replacing them would take a lot of work.
#3 I have absolutely no clue what that is.
#4 Publishing is as easy as zipping up your assets in which-ever installer you decide on. TGEA will Not work in xbla. (I believe that's xbox? If not, forget what I said as I have no clue)
#5 No. Play station uses it's own language.
#6 There is a terrain system and tools. The rest I can't answer.
Hope this has helped you at least a little.
#5
You see, i dont truly mind looking a bit of a jerk. Especially knowing my what appears to be a callus remark could not draw scrutiny without attempts to fill in the original questions.
03/14/2009 (7:02 pm)
Your right Mike, my frustrations are showing. I spent a good 10 minuets trying to read the questions and place them into any context. And figured at least say something so someone else can 'better' me, as being the best way possible to offer help, less the fact im sure you are very aware few other people would even stop to consider ways to be helpful at all if it take work of some kind.You see, i dont truly mind looking a bit of a jerk. Especially knowing my what appears to be a callus remark could not draw scrutiny without attempts to fill in the original questions.
#6
*Hahaha*, You just showed how poorly you type. So I suggest not commenting on other people language when you just showed how poorly you type.
03/14/2009 (8:57 pm)
@Caylo*Hahaha*, You just showed how poorly you type. So I suggest not commenting on other people language when you just showed how poorly you type.
#7
03/14/2009 (10:12 pm)
Ok, cool! Im glade you get a good chuckle from me and now you feel better about yourself also, because i probably hurt your feelings earlier by being so blunt and brutally honest , we can be friends now?
#8
Sure my email is speedybull2@hotmail.com. Feel free to join my online team if you want.
03/14/2009 (11:52 pm)
@CayloSure my email is speedybull2@hotmail.com. Feel free to join my online team if you want.
#9
03/15/2009 (12:57 am)
Oh, im sorry, i didnt mean to imply a friendship on that type of level. Just professional. As members of the GG community. I was just saying there is no reason to have bad feelings about each other, And i apologize for my bluntness.
Torque 3D Owner Caylo Gypsyblood
I can understand you may have a very tentative grasp of the English languge, so use the words you do know the usage of best, mix a bit of your native language, it is better that then being 100% cryptic.
Im sure there are many people here who would truly like to help you, but is it to much to expect you to try and clarify what your asking so in helping you it is not a double task on our side?
If this is some type of quick slang all the kids are useing, then i totally apologize and will be happy to let one of your peers who understand it reply.
EDIT:
No, i took a few minuets and read other post from you what are very precise and easy to understand. So i think its just a tad bit rudeness to slop on the keyboard and expect other people to decipher your mess and then find all the answers for you.
I do admit your thud system, specail components do sound intriguing, i question if they are fully implemented.
See what you can learn from doing some research, and getting to know the search function of this site.