Interactive Story Game.
by archdukezeb · in Torque Game Builder · 03/13/2009 (4:02 am) · 9 replies
How hard, and how much time to you estimate it would take to make a story game in TGB? I have an idea to make an interactive crime game and I am a decent writer and artist but programming never seems to click with me. The general things I want to include in my game are interactive dialogue that affect the story and the gameplay and a simple AI system to simulate the players relationships with the characters. Is this feasible? And if so how much programming would it take?
#2
03/13/2009 (5:53 pm)
Sorry I didn't mean just "is it possible?" I was just trying to get an estimate of how much programming would be involved because I am none to gifted at it. I'll shoot you an email to show you some of the stuff I got. Thanks for replying.
#3
03/13/2009 (8:31 pm)
If you're talking about an interactive novel/hunt-the-object game with little to no animation, it's mostly about getting the graphics in and designing the interface.
#4
03/13/2009 (8:58 pm)
I think I didn't explain it enough. Gameplay wise not to much in the way of realtime stuff but the main thing I wanted to know about is how hard it would be to have the story be interactive. Like one character dies they aren't involved in subsequent parts in the game. The different decisions you do affecting the actual story. For gameplay I also had in mind some small form of turn based strategy in building your crime empire.
#5
Button click calls some simple functions calculating global variables, your resources etc. End turn calls the same for opponents. Sounds easy if you put it this way ;)
To put it like this: Do you want something like King of Dragon Pass, or more like Heroes of Might & Magic III?
(Google those, and you'll find some pretty good explanations!)
03/14/2009 (1:29 am)
If the empire happens in an abstract way, like many popular web games, or like the hundreds of mafia games on the iPhone, it doesn't seem like such a bad amount of code.Button click calls some simple functions calculating global variables, your resources etc. End turn calls the same for opponents. Sounds easy if you put it this way ;)
To put it like this: Do you want something like King of Dragon Pass, or more like Heroes of Might & Magic III?
(Google those, and you'll find some pretty good explanations!)
#6
Basically I want to do something in the lines of epic crime sagas that you see throughout cinema. God Father I & II, American Gangster, Goodfellas, Scarface, Etc., which in my opinion hasn't properly been caught even in big series like Grand Theft Auto. So I wanted a game that had the game play aspects of committing crime and getting ahead in that world as well as an engaging story which is never the same any two times you play it.
I'm gonna try messing around with TGB for awhile and see if I can't come up with a demo sort of.
I forgot I to mention I really want to capture the same seventies New York crime atmosphere from movies like American Gangster and The French Connection.
03/14/2009 (4:56 am)
I haven't played either of those games but by reading the descriptions I would say much more like King of Dragon Pass as Heroes of Might and Magic sounds much closer to a straight forward strategy game. King of Dragon Pass sounds interesting and much closer to what I had in mind than any other games on the market today do. Basically I want to do something in the lines of epic crime sagas that you see throughout cinema. God Father I & II, American Gangster, Goodfellas, Scarface, Etc., which in my opinion hasn't properly been caught even in big series like Grand Theft Auto. So I wanted a game that had the game play aspects of committing crime and getting ahead in that world as well as an engaging story which is never the same any two times you play it.
I'm gonna try messing around with TGB for awhile and see if I can't come up with a demo sort of.
I forgot I to mention I really want to capture the same seventies New York crime atmosphere from movies like American Gangster and The French Connection.
#7
03/14/2009 (5:06 am)
Double Post.
#8
If your writing is good enough, then you'll be able to create a really neat game.
03/14/2009 (11:31 am)
@Archdukezeb: Have you tried looking into Interactive Fiction games and playing with that stuff? The IF portion of the gameplay will be harder than running around and fulfilling conditions (especially if the story sets those conditions), so you will probably want to go learn as much as you can about that from the IF community. That would put you in the realm of using the text engines used for IF, but you'll get to understand all the things that drive those, and then you can turn around and apply that to a 3D engine.If your writing is good enough, then you'll be able to create a really neat game.
#9
I estimate you'll doing more planning on paper and artistry than actual coding, so it might be "easy" in TGB.
The only hurdle I foresee might be a tricky one, though: Planning branching story logic. But Steve Jackson books are prior art here, so it just takes planning :)
03/14/2009 (10:27 pm)
Well, your project sounds that much more interesting now, archduke :)I estimate you'll doing more planning on paper and artistry than actual coding, so it might be "easy" in TGB.
The only hurdle I foresee might be a tricky one, though: Planning branching story logic. But Steve Jackson books are prior art here, so it just takes planning :)
Torque 3D Owner Jason Ravencroft