Lighting from Constructor to Torque
by Alex Riggen · in Torque Game Engine · 03/11/2009 (4:17 pm) · 2 replies
How do you import your lighted interior from Constructor into the Torque Engine? I've lighted my interior the way I wanted in Constructor but when I export to .dif and import it into Torque the interior has none of the lights I've created and is just shaded to match the ambient light in Torque. If I turn down the ambient lighting it still doesn't have the right lighting. How do I export a .dif that has the proper lighting and should I judge how the lighting will look from the mipmapped preview mode or the dynamic preview mode?
Thanks!
Alex
Thanks!
Alex
#2
03/12/2009 (11:21 am)
I've been testing with a point light and I've been using the game type "Constructor" so I'll change it to your suggestions and see if that works.
Torque 3D Owner Caylo Gypsyblood
Inside Torque, your Sun object will need a color and ambient to be different and NOT all set at 1.