Game Development Community

sglight - specularPower

by Markus Enkelmann · in Torque Game Engine Advanced · 03/11/2009 (11:08 am) · 2 replies

the backside of .dts got stripes with gslight and small specularPower values

new Material(wallgate)
{
// Rendering Stage 0
mapTo = "wall_gate_middle";
baseTex[0] = "wall_gate_middle";
bumpTex[0] = "wall_gate_middle_bump";
pixelSpecular[0] = true;
specular[0] = "0.3 0.3 0.3 1.0";
specularPower[0] = 1;
};


image-upload.de/image/0eC6LH/cd7c132638.jpg

#1
03/14/2009 (11:35 am)
Could you please send me a test mission and all necessary assets (art and script) which demonstrate this issue? If necessary, I can provide you with a place to upload it.
#2
03/14/2009 (12:13 pm)
shure, np :)