dgl draws on top of unnecessary elements
by Justin Mosiman · in Torque Game Builder · 03/10/2009 (8:39 pm) · 3 replies
For my game, I have it draw a selection box when the user clicks and drags. I am using dglDrawRect to do this, and this works well except one aspect. The rectangle also draws on top of elements that I don't want it to draw on top of, such as gui controls. Is there a way I can specify what layer it does not draw on? Or something instead of dglDrawRect?
Thanks,
Justin
Thanks,
Justin
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