Game Development Community

Just a question about the licensing.

by Benjamin C. Good · in Torque Game Engine Advanced · 03/10/2009 (2:51 pm) · 18 replies

Do u have to pay for the license after u buy the engine? or is the licensing free if u buy TGEA?

#1
03/10/2009 (3:15 pm)
Buying the one gets you both. Buying the SDK - obtaining the license is what allows you source code access. The license then in turn allows you to create and publish any number of games, on your own (no royalties or fees due). If you/your company makes more than $250,000 then you will need to upgrade to a Commerical License.
#2
03/10/2009 (3:53 pm)
So in a word, you don't have 2 pay for the INDIE license?
#3
03/10/2009 (3:59 pm)
You're paying for the license when you purchase the SDK, it's part of the "package". Note: this is for TGE and TGEa, I don't use any of the other engines so I wouldn't know about them. If in doubt, read the EULA, it has the final word.
#4
03/13/2009 (4:31 pm)
Your buying the licence to "USE" TGE/TGEA commercialy. The only diffrence between the indie and commercial licence is that commercial means you or your company makes over $250,000 a year in profit (dunno if its net profit or end)
#5
03/14/2009 (11:37 am)
@Benjamin: If you buy the Indie license, which is the cheaper of the two options for TGE and TGEA, then you have access to the source code and the right to create video games while modifying source code from the engine. If you begin to make a lot of money and pass the $250,000 mark, then you need to pay GG the Commercial license fee (which won't be that big a deal if you're pulling in that kind of money). If you download the demo with no source, and create a game with that, you can still publish that game (this last part you want to double-check with the EULA). But those are the rules of thumb for the game licenses for TGE/TGEA.
#6
03/14/2009 (11:56 am)
Also the fact:

Indie license = 1 user with fingers and eyes in the code.
Commercial license = 5 (did this change?) user with fingers and eyes in the code, and no one will say anything(but secretly judge you) if sometimes you get all sexy with it.
#7
03/14/2009 (12:07 pm)
Some official words I've copied and pasted from the TGEA EULA:

From the Indie License:
Quote:The TGEA "Indie" License is intended to be used for games only, by individuals funding their own game development. Any other use is governed by the Torque Commercial Product License.

From the Commercial License:
Quote:This license allows companies of any size, government entities or individuals to create and release or sell games based on executables created from the source code of the Engine.

Concerning Seats per license for Commercial:
Quote:In accordance with the terms herein, Licensor grants a limited non-exclusive, non-transferable license to the Licensee to use the Engine for the sole purposes of making executable electronic single or multi-user games for entertainment ("Games"). This license is granted specifically to a single individual or a single corporate or business entity only. This license grants only a single seat license per commercial copy purchased, and additional copies must be purchased for each user that will use this software within a business or corporate entity at the rate of one copy/seat per user.

And Indie:
Quote:Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Torque Game Engine Advanced ("Engine) for the purposes of making source code and object code for an unlimited number of electronic single or multi-user games for entertainment ("Games").

All of that can be read in the EULA posted in the TGEA product page right now (it lists Indie first, with a link at the top to skip to the Commercial section).
#8
03/14/2009 (1:21 pm)
Quote:
This license grants only a single seat license per commercial copy purchased, and additional copies must be purchased for each user that will use this software within a business or corporate entity at the rate of one copy/seat per user.

So this is saying EACH person in a business or corporate entity who use the code?(at one time code and core use were very clearly separated here) needs there very own Commercial license?

That seems kinda odd. I had not read the EULA from the early days of TGE1.3 and sorta figured they would tell us if they were changing things... Talk about supper ninja numb chuck action!
#9
03/14/2009 (1:29 pm)
The main benefit of a Commercial license for a team or company is that if you lose a member (seat), you can hire a new developer and let him use the vacant license.

There are other licenses available that can only be obtained by special negotiation, which generally apply only to education (enough licenses for an entire class) and large corporations (site licenses that allow all developers to use the engine, regardless of #)

To the OP, the posted EULA applies to the current version available for purchase. An EULA from TGEA 1.0 does not apply to TGEA 1.8.1, for example.
#10
03/14/2009 (2:24 pm)
Wait, u can sell a game with the INDIE license and commercial right?
#11
03/14/2009 (2:27 pm)
@Benjamin: Yes. It doesn't matter if you're Indie or Commercial, you can sell a game with either license.
#12
03/14/2009 (2:28 pm)
So, if i have some members of my group that can buy TGEA, but can not buy the license, could i buy it and sell the game myself, but still pay them money for the making the game with me?
#13
03/14/2009 (2:44 pm)
IF YOU BUY TGEA, YOU ARE BUYING THE LICENSE.

You can pay them whatever you want, but if they do not own a license they can only use scripts and the editors. You can not give them access to the code.
#14
03/14/2009 (3:54 pm)
Benjamin, why not buy THEM the license and take it out of the payment you would have owed to them? Oh that is so easy, simplifies everything dose it not?

Oh wait i got another one, just hit me im full of good ideas today.

Why not PAY them the amount for the license as a retainer fee?! See how that works? They get the license to use the code and you have basically already shown your goodwill as a trustful honest boss!
#15
03/23/2009 (2:36 pm)
Hi everyone. i was wondering about the torque debug & debug guard that you can enable in the source code. I wana look at the documentation for that, I haven't found it yet, I know its there, theres just alot of documentation. could someone point me in the right direction im drownding in this documentation lol.
#16
05/27/2009 (3:08 pm)
@Michael Perry

Just a quick question, you stated that if they do not purchase the license to use the TGEA and sell the game they can use the scripts and editors... Would this cover a team of 2 core programmers(myself and one other) that will be editing the engine for our use and so forth, and other designers like artists that will be creating levels, writing missions, and all the other fun stuff. For this we would only need 2 licenses? or if they even open the tgea they have to purchase a seat?

Thank you
#17
05/27/2009 (4:37 pm)
If you and the other programmer are the only ones with access to the source code, then you only need two licenses. If the rest of your team only uses scripts and the editors, they do not need licenses.
#18
05/27/2009 (7:49 pm)
Perfectly answered question thank you.