Game Development Community

Just a question about TGE expiring, please answer

by Benjamin C. Good · in Torque Game Engine · 03/10/2009 (1:28 am) · 16 replies

Hey, i wanna make an RTS but i don't wanna take a long time modyfying TGEA, but i was wondering if GG will keep releasing patches and updates for TGE, and say, in about 10 years could TGE still have modern graphics if we model them outside the engine, could TGE render graphics that good?

#1
03/10/2009 (1:53 am)
tge has been officially not supported anymore there will no longer be any updates for it. the only updates you will see is stuff made by other people. you can port over your work to tgea you know. also tgea comes with RTS kit i know some people said it don't but i own tgea and i see the same RTS thats in tge only with higher quality. :P

i think for your other questions about rendering and stuff was already answered from the above. you can make all that stuff but you have to mod tge allot its just better to buy tgea if you wanted all that stuff. :P
#2
03/10/2009 (1:56 am)
10 years is along time in the computer hardware world. Your question is like asking if the original QUAKE engine can keep up with technology after 10 years... well has it?

TGE have had a great run, but its about at the end of its life. GG have said they will continue to support it, but do not plain on any more updates. And personally, i rather see them focusing on future technology then dwelling in the glory days of past.

So my answer is, if you have a 10 year old computer, or expect your hardware and your target audience hardware to be around in 10 years, then sure stick with TGE and do your best with the graphics.

but i don't wanna take a long time modifying TGEA... Thats just like saying i dont wanna take the time to cook my food before i eat it, oh the bother! But i do wanna be a chief!

You may wish to use TGE for slapping together a quick and dirty prototype.

#3
03/16/2009 (9:51 am)
Short answers: TGE will be exactly as good as you make it.

Slightly longer answer: TGE will be up-to-date with the latest shaders etc. if you want it to be.

Long answer: There won't be support for TGE in 10 years, but that doesn't mean you can't upgrade the engine yourself and keep it up-to-date that way, something along the lines of the MK for TGE but taken further.

It's a game engine, it's getting outdated and is now (soon) three generations old (Torque 3D, TGEA, TGE) but that doesn't mean that it's a bad engine or a bad choice, but if you want the latest graphics, you're going to have to incorporate new shaders into it, or re-work the scene rendering part of the engine yourself.
#4
03/16/2009 (2:27 pm)
If you would like more people to be able to use your product I would recommend using TGE1.5.2 as the lower system requirements would create more of a Customer-Base upon production.

I am trying to keep my version of 1.5.2 to stay working on my laptop and other lower-end graphics chipsets, this way if you have a computer I can almost assure you that it would work...

TGE(A) however is not by any means usable on lower-end machines, you must have a strong chipset just to load a level, ontop of that your going to need room for more stuff besides just having a level.

I will be using TGE1.5.2 for at least 2 more years, at that time I would expect to have a very well-made product that will work on (hopefully) every computer I get my hands on.

Edit: However, there are many versions of Torque available, you will most likely need to weigh the pro's and con's of each to see which would suit you the best.
#5
03/16/2009 (2:34 pm)
Thanks Marcus, we will do that, so we can continue using TGE+the RTS starter kit for years 2 come.
#6
03/16/2009 (2:36 pm)
Oh yeah, CSMP, we want 2 make an RTS so we should probably do what Marcus said and upgrade TGE ourselves.
#7
03/16/2009 (2:48 pm)
One more question, say in 5 years ( when TGE is really outdated) i could just upgrade myself with Shaders and so forth, that is great news Marcus!
#8
03/16/2009 (2:50 pm)
I won't vouch for how simple or viable it will be, might be a better choice in 5 years if you're starting up a new project to just get whatever engine suits your needs at that time.

But yes, you can keep upgrading and upgrading, it depends on how good a programmer you are (Or your team) and how much it's worth, and then compare to the cost of buying a newer engine at the time.

I wish you the best of luck! (And it's also the similar route to which I'm taking myself. Using TGE and will for quite some time)
#9
03/16/2009 (3:06 pm)
Hey thanks, i could now use TGE for over 5 more years, and still have modern graphics by upgrading it myself!
#10
03/16/2009 (6:34 pm)
By "worth" do u mean how much upgrading it is worth, or how much it is worth to upgrade TGE or just buy a new engine?
#11
03/16/2009 (6:54 pm)
Hey by the way, Brandon, i thought that if u port ur work from TGE 2 TGEA it would'nt change the quality of the game on a visuall standpoint, but im only taking from how it works with Realmcrafter standard if u port it 2 pro.
#12
03/16/2009 (7:10 pm)
How much it's worth for you in hard cash.
Something like this:
1 hour of your time = 50$
Time spent on upgrading engine = 40h

Cost of buying newer engine = $250
Time spent having to learn to use the new engine = xx hours

And so on.

How much it's worth in 5 years for you to upgrade TGE yourself, or simply buy a newer version that already comes with all the fancy bells and whistels.
#13
03/16/2009 (7:51 pm)
But, i did mention we are an RTS company, so we need an engine capable of making an RTS, and TGEA will need evn mre hours of modyfying because every couple games u make u should upgrade TGE but every RTS game u make will need modyfying in TGEA.
#14
03/16/2009 (7:55 pm)
Were u just giving an example when u said 40h, because that is not very long. ( i was thinking more in the hundreds)
#15
03/16/2009 (9:16 pm)
Benjamin, what you are talking about makes very little economic sense.

The amount of time updating TGE to support many of the features that TGEA already supports would take far longer than the time spent porting the RTS kit yourself.

Quote:TGE 2 TGEA it would'nt change the quality of the game on a visuall standpoint

Have you seen TGEA vs. TGE? A straight port may not change a great deal, by way of visual quality, but you have the direct benefit of a raft of rendering optimisations as well as the ability to use some advanced visual effects out of the box.
#16
03/16/2009 (10:50 pm)
I guess ur right, maybe i should do that, but, i hear that some stuff can not be proted 2 TGEA, like the unit system, so i would not get everything the RTS kit has to offer.