const correctness
by J. Donavan Stanley · in Torque Game Engine · 01/02/2003 (10:25 am) · 0 replies
Back in the day, we were hammered to be const correct in order to help the compiler generate more efficient code, howevere there are lots of areas in the engine code that could be made const correct that aren't.
Is this much of an issue / a worthwhile optimization angle?
Is this much of an issue / a worthwhile optimization angle?