Game Development Community


#1
03/09/2009 (3:23 pm)
you can already see the price on it lol 500 for indie license and $1000 for commercial license and you must own TGE or TGB first be for buying it. thats the price of 1 project so if you want to make more then one game with it you have to pay another $500 for another project and another for another project.

i think its out already as you can buy it already but i don't know as i have not payed for it and i not looking into makeing games for that anyway.
#2
03/10/2009 (1:49 am)
Incorrect. Once you purchase iTGB and TGB, you can make as many games as you want with it - you don't have to pay anything else. If you have any more questions, feel free to contact us!
#3
03/10/2009 (2:37 am)
Ken, are you sure? The licence for iTGB states

"2. LICENSE GRANT.

(a) [...] This license grants the use of iTGB for only a single user only per copy purchased, and additional copies must be purchased for each project that will use this software.
[...]"

Did the licence change and website was not updated?
#4
03/10/2009 (5:15 am)
To an Employee...
I must have missed the indie version on the site. I've only seen iTorque for commercial and an indie version coming soon. $500 for indie and $1000 for commercial? Is this accurate?
(Thank you for the clarification Kenneth)
#5
03/10/2009 (5:21 am)
Good catch Seb...

Kenneth, the licence for iTGB states...

(a) In accordance with the terms herein, Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Engine for the purposes of making an executable electronic single or multi-user game ("Game"). This license grants the use of iTGE for only a single user only per copy purchased, and additional copies must be purchased for each project that will use this software.

$500.00 per game...OUCH!!!
Thats an awful lot of candy for a nickle ain't it?
The licence also mentions that it is for indies...my bad.
#6
03/10/2009 (10:24 am)
We need to get updated EULAs up on the site, because I know that information isn't accurate. I'll post here a little later after we get this confusion resolved from this end.
#7
03/10/2009 (12:23 pm)
I have updated the EULA's with the corrections. Please look them over and let me know if there are any more questions or concerns. Thanks.
#8
03/11/2009 (12:06 am)
2. LICENSE GRANT.

(a) In accordance with the terms herein, Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Engine for the purposes of making an executable electronic single or multi-user game ("Game"). This license grants the use of iTGE for a single user only per copy purchased.

(b) Licensee may have the Product published by any publisher with no royalties.
___________

i still think it needs to be fixed as if it was me just looking at the EULA this would still confuse me and think its only for 1 project. you need to state some place in there that it can be used for unlimited amount of games so people don't get confused over the years. :P

that is why i said the above as it stated in the license its for 1 project only. i still think this EULA needs some added words though as i see many people still getting confused i read all the way though the license this time that includes the commercial.
#9
03/11/2009 (5:59 am)
How about...

2. LICENSE GRANT.

(a) In accordance with the terms herein, Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Engine for the purposes of making executable electronic single or multi-user games. This license grants the use of iTGE for a single user only per copy purchased.

(b) Licensee may have the Product published by any publisher with no royalties.
#10
03/11/2009 (9:49 am)
This wording is similar to the wording for TGEA. The intent is that you only have to pay for iTorque once per individual as long as your game company or you do not make more than $250,000 in annual game revenue.
#11
03/11/2009 (11:24 am)
Cool !, I was always under the impression that the fee was per project. I wonder where that impression came from....
#12
03/11/2009 (12:13 pm)
The per-release licence was listed in the store until relatively recently. People complained loudly about the $100 per title (although I didn't see a problem with it). It was removed eventually. No royalties/fee beyond the engine for any GG engine now.
#13
03/13/2009 (6:22 am)
Correction. Honestly I don't see the price as a problem, just thought I'd poke a bit. Anyone serious about game dev would consider it an investment in themselves.
#14
03/03/2010 (8:03 am)
So do we have a final indie price for iTorque? I have been looking and asking questions. Figured this would be the best place for answers.
#15
03/03/2010 (9:45 am)
Here is the pricing, as available on the product page.

Torque 2D for iPhone:
Indie - $750
Commercial - $2250

Both of those prices include the cost of Torque Game Builder Pro which is a requirement for the iPhone version.


#16
03/04/2010 (3:48 am)
Scott is that correct? If you look at the requirments tab on the same page it says: You must have TGB Pro (with source code included) in order to use Torque 2D for the iPhone. Both products are sold separately

I am finding the product pages generally quite confusing, the product names keep changing and the licensing is not that clear.

English is my mother tongue by the way :)

hairby
#17
03/04/2010 (7:22 am)
Changes were made to the cart system to automagically add TGB Pro to the cart if the purchaser did not already have it. The vast majority did not read the "both products are sold separately" or "TGB Pro is required" statements and would e-mail us asking why they couldn't add T2Di to their cart for $500.
#18
03/04/2010 (7:27 am)
That's correct. The price on the product page was changed a while back to include both prices as many people would come to the site and not notice the TGB Pro requirement. I'm pretty sure that if you try to purchase it without owning TGB Pro first that TGB Pro is automatically added to your cart.

Let me know what isn't clear and I can try to shed some light on it for you.
#19
03/04/2010 (7:32 am)
To add to what Scott is saying, when you add it to your cart without owning a TGB Pro license, the price will be $750. If you own TGB binary, it will be $650 ($150 upgrade from TGB Binary to Pro). If you own TGB Pro, it will be $500 (matching the price noted in the EULA).

It does not show up as having two items in your cart, however. If you attempt to add it, you will get a message noting that the items in your cart include a TGB Pro license. The wording could definitely be clearer on this, but it will not let you buy two TGB Pro licenses accidentally on top of the iPhone for a total of $1000.