Porting TGB Pro games to Mobile platforms
by Tucker · in Torque Developer Network · 03/09/2009 (8:57 am) · 0 replies
Hello,
I'm planning games to using TGB Pro. The goal is to cover all the major mobile platforms eventually: S60, Windows Mobile, and Android - in addition to what it supports currently + iPhone.
Is it feasible to port from TGB (with at least a moderate reuse of the source). Or must I plan for entire rewrites?
Best regards,
Tucker
P.S. there's a oddly worded error message when trying to add tags to the post: "Porting, Mobile, S60, Android, Windows Mobile' has not only alphabetic and digit characters". Perhaps it's meant to convey, "Only letters and numbers may be used." And in that case, it's still not letting me add tags according to those rules.
I'm planning games to using TGB Pro. The goal is to cover all the major mobile platforms eventually: S60, Windows Mobile, and Android - in addition to what it supports currently + iPhone.
Is it feasible to port from TGB (with at least a moderate reuse of the source). Or must I plan for entire rewrites?
Best regards,
Tucker
P.S. there's a oddly worded error message when trying to add tags to the post: "Porting, Mobile, S60, Android, Windows Mobile' has not only alphabetic and digit characters". Perhaps it's meant to convey, "Only letters and numbers may be used." And in that case, it's still not letting me add tags according to those rules.