TGB support Real-time draw deformation?
by Javier Canon · in Torque Game Builder · 03/08/2009 (9:31 pm) · 1 replies
TGB support Real-time draw deformation? like this article:
www.gameproducer.net/2008/03/03/techniques-for-fancy-and-lightweight-2d-graphics...
www.gameproducer.net/2008/03/03/techniques-for-fancy-and-lightweight-2d-graphics...
About the author
On the bus again... :)
Torque 3D Owner Simon Jensen
SwiftThought Games
"Draw deformation is the ability to modify sprite draw by manipulating this primitive mesh. With a good tool-set, you shall be able to change colors of vertexes, deform, scale and rotate the sprite."
Changing the color is done through setting Blending Mode (R,G,B,and alpha) and you can set the Size for both X&Y together or individually and rotation can be set as well.