StaticShape invisible when created
by Christopher Evans · in Torque Game Engine · 03/06/2009 (10:05 am) · 2 replies
I am completely confused right now.
I create a datablock
When in World Editor Creator mode, I go into Shape -> GarageModels and I see my object "GarageModelFloor".
But when I create an GarageModelFloor object, I see the little red dot showing me the object has been created, and if I save the file the .mis shows the object is there.
Now the problem that I am having is that I can't see the GarageModelFloor model!
I created a bunch of StaticShape models and all of them are being created nicely. And I am able to create a TSSTatic version of the GarageModelFloor so I know the path is correct.
Has anyone had this issue before, and know what the issue is?
I create a datablock
datablock StaticShapeData( GarageModelFloor )
{
category = "GarageModels";
shapeName = "~/data/test/garage_floor_2.dts";
};When in World Editor Creator mode, I go into Shape -> GarageModels and I see my object "GarageModelFloor".
But when I create an GarageModelFloor object, I see the little red dot showing me the object has been created, and if I save the file the .mis shows the object is there.
Now the problem that I am having is that I can't see the GarageModelFloor model!
I created a bunch of StaticShape models and all of them are being created nicely. And I am able to create a TSSTatic version of the GarageModelFloor so I know the path is correct.
Has anyone had this issue before, and know what the issue is?
Associate Michael Hall
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