Directory support for Static Sprites?
by Travis Evans · in Torque Game Builder · 03/05/2009 (6:20 pm) · 3 replies
When it comes to development, I, like most people, like to have my files organized. One thing that I've noticed and I'm sure quite a few of you too, is that when working on the game, the Static Sprites doesn't support any folder structure. So my question is, is there a way to add folder support? What I don't know is if the Game Builder is different than the Game Engine. I'm just curious.
If currently, there is no way to add this support, maybe this could be a feature with an update or new release.
Thanks
If currently, there is no way to add this support, maybe this could be a feature with an update or new release.
Thanks
#2
What I mean is when you're building the level, you have all the images under one section, Static Sprites. This isn't very organized, especially if you have quite a few images.
gamershigh.com/archive/ggImages/TGB-FS.png
So in the image, I have my "images" folder with sub folders. These sub folders would keep the images organized. But the builder just bunches them up.
Hope that clears things up.
03/06/2009 (7:03 am)
I was going to post an image but PS kept crashing on me. Got that fixed now.What I mean is when you're building the level, you have all the images under one section, Static Sprites. This isn't very organized, especially if you have quite a few images.
gamershigh.com/archive/ggImages/TGB-FS.png
So in the image, I have my "images" folder with sub folders. These sub folders would keep the images organized. But the builder just bunches them up.
Hope that clears things up.
#3
03/06/2009 (7:07 am)
Oh, that makes sense. Thanks for that effort of screenshots and all. As far as I know, there's no way to avoid that. If you look in game/managed/datablocks.cs it might be making datablock for each one in there.
Torque 3D Owner Jason Ravencroft