Adding Weapons to be Picked Up
by Shawn Busolits · in Torque Developer Network · 03/05/2009 (5:21 pm) · 4 replies
I have a brand new project (via the wizard) and I want to add a crossbow to the world to be picked up and used by the players. I know how to physically add the object, and I've added an onCollision function to the crossbow.cs, but I can't figure out how to get from the crossbow's onCollision to the weapon's onPickup
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#2
03/05/2009 (6:59 pm)
Shawn Busolits you should wait till you get the engine it comes with the code for that and a test mission with items already in it to pick up.
#4
03/07/2009 (10:10 am)
hey... thanks for the replies, i'll have to check out that tutorial. I know it says I'm not an owner, but I'm working with a bigger group at school and we have a license, it just wasn't bought under my name.
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