Houdini used to enhance Gameplay in Killzone 2
by Robert Magee · in Artist Corner · 03/03/2009 (1:54 pm) · 1 replies
Learn how Guerrilla Games used Houdini to add realistic dynamic effects to the blockbuster PS3 title Killzone 2.
“The gaming experience needed to be cinematic in scope and Houdini’s reputation for high-quality feature-film VFX made it a great fit for the new pipeline,” says Guerrilla Senior Artist Ben Schrijvers. “Guerrilla Games was looking for a new approach to create next gen assets and Houdini offered a solution with its node-based procedural approach.”
http://www.sidefx.com/index.php?option=com_content&task=view&id=1454&Itemid=68
“The gaming experience needed to be cinematic in scope and Houdini’s reputation for high-quality feature-film VFX made it a great fit for the new pipeline,” says Guerrilla Senior Artist Ben Schrijvers. “Guerrilla Games was looking for a new approach to create next gen assets and Houdini offered a solution with its node-based procedural approach.”
http://www.sidefx.com/index.php?option=com_content&task=view&id=1454&Itemid=68
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Saw this the other day and meant to comment. Nice article. Maybe we wil be able to edit the new terrains in T3D with Houdini:)