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TGEA 1.7.0 StrongHold FPS demo Network Crash Issues:Urgent

by Siddartha · in Torque Developer Network · 03/03/2009 (1:54 am) · 2 replies

Hi All
I have been trying to develop a multiplayer FPS demo in Torque1.7.0 and to start with I took the game example STRONGHOLD FPS as the reference.

The problem arises when I host a multiplayer and a client connects to my system. The build simply crashes in Client system asserting the error "No Particles Found". After n attempts from various systems, sometimes the build works and most of the times it doesn't. I have tried commenting the datablocks related to particles but with no success.

I am unable to fix this error as it was totally unexpected from the pre-existing demo build of TGEA (trust me, i didn't do any changes in the build).

Did anyone already face this problem? I tried looking out for some solution online but got no useful search results. Many were getting crashes while exiting the game but I get a crash whenever client connects to the server and datablocks start loading..

Can anyone help me out on this issue ASAP. i cannot get my work going without this.

Thanks in advance
Siddarth

About the author

WebSites: www.siddartha.info Myblogs: http://schoolofgaming.blogspot.com http://techtoolsreviewer.blogspot.com http://coolgamescreens.blogspot.com

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  • #1
    03/03/2009 (9:08 pm)
    Hey siddarth,
    I too faced similar problems with TGEA 1.7.0 game examples.I inferred from the console log entry that the mission file STRONGHOLD failed to load in PHASE 1 when a client connects a server. This happens even before particle datablocks are loaded. This might be due to loss of packet transfer in a network.

    I cannot give you the specific reasons why this packets cannot be transferred in some network/systems. It still amuses me.

    Lets wait for other members in this forum to answer our queries.

    Neo
    #2
    03/06/2009 (5:25 am)
    I gave up my effort to launch a multiplayer game in TGEA 1.7.0 with the FPS starter kit i have purchased. Once the crash issues begin, it stays forever.

    Neverthless in TGEA 1.8.0, the FPS starter kit was working perfectly in a mutliplayer mode.

    Still no clue about the crash issues.

    Thambi