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Blurred textures with Engine.Settings.EnableBackBufferEffects

by Stylish · in Torque X 2D · 03/02/2009 (1:20 pm) · 3 replies

Hello,

My dev team and me have a problem. If we don't deactivate Engine.Settings.EnableBackBufferEffects, we see the textures completelly blurred. Is there any way to see the textures clear without deactivate Engine.Settings.EnableBackBufferEffects?

Best regards,

#1
03/02/2009 (8:28 pm)
I might be wrong but try modifying your simpleeffect.fx file. Change baseTextureSampler MipFilter-MinFilter&MagFilter to NONE instead of LINEAR

When scaling textures on a surface, applying a linear filter will usually blur it.
#2
03/03/2009 (1:12 am)
Hi,

First, thanxs for your quick answer, but we haven't a simpleeffect.fx file anyware. I don't know if I specified the engine but our engine is TorqueX 2D.

We have noticed if we make the textures bigger, the blurred effect is gone, but loading the textures without the engine, they look well.

Another way to deactivate the filter?

Best regards.
#3
03/03/2009 (7:36 pm)
I assume you don't have the source code with the engine then. Making the texture higher resolution will indeed reduce the problem. If that solution works for you then fine :)