Torque X combined with XNA's Game State Management
by Ross Kelly · in Torque X 2D · 03/02/2009 (10:28 am) · 1 replies
I made a game last year using the XNA Creators Clubs "Game State Manager" as the base for my menu structure, and it was very affective, and easy to add onto. Here's the link - http://creators.xna.com/en-us/samples/gamestatemanagement
This was before I purchased the Torque X 2D builder.
I have just created my first basic game with the TX2D builder, using the Starter Game 2D template, and was wondering if anyone has been able to combine "Game State Manager" with a TX game?
Together they could make a very powerful combination!
else, does anyone know of a good Torque X menu structure state manager?
This was before I purchased the Torque X 2D builder.
I have just created my first basic game with the TX2D builder, using the Starter Game 2D template, and was wondering if anyone has been able to combine "Game State Manager" with a TX game?
Together they could make a very powerful combination!
else, does anyone know of a good Torque X menu structure state manager?
Torque 3D Owner Tom Ogburn
Starlit Sky Games
I'm considering making a code pack for TX3 that has game state management and other generally used code bits (See here: http://www.garagegames.com/community/blogs/view/16399)
Tom Ogburn
Starlit Sky Games
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