Game Development Community

Torque X combined with XNA's Game State Management

by Ross Kelly · in Torque X 2D · 03/02/2009 (10:28 am) · 1 replies

I made a game last year using the XNA Creators Clubs "Game State Manager" as the base for my menu structure, and it was very affective, and easy to add onto. Here's the link - http://creators.xna.com/en-us/samples/gamestatemanagement

This was before I purchased the Torque X 2D builder.

I have just created my first basic game with the TX2D builder, using the Starter Game 2D template, and was wondering if anyone has been able to combine "Game State Manager" with a TX game?
Together they could make a very powerful combination!

else, does anyone know of a good Torque X menu structure state manager?

About the author

Recent Threads

  • Multiple Player objects

  • #1
    03/02/2009 (2:31 pm)
    I did combine them for a game I made a year ago. See this forum post http://www.garagegames.com/community/forums/viewthread/75834.

    I'm considering making a code pack for TX3 that has game state management and other generally used code bits (See here: http://www.garagegames.com/community/blogs/view/16399)

    Tom Ogburn
    Starlit Sky Games
    my twitter | my youtube