SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites?
by Javier Canon · in Torque Game Builder · 03/01/2009 (1:42 pm) · 7 replies
I need a tool for make my 3D models with shaders etc. into 2D sprites that look cool like 3D models.
Wich tool is the best?, others tools suggestion?
SpriteForge
SpriteWorks
Wich tool is the best?, others tools suggestion?
SpriteForge
SpriteWorks
About the author
On the bus again... :)
#2
It would depend what style your looking for.
I tend to use poser, render the animations out into single PNGs and then turn them into a character sheet and import into TGB
03/06/2009 (8:31 am)
Hi, It would depend what style your looking for.
I tend to use poser, render the animations out into single PNGs and then turn them into a character sheet and import into TGB
#3
Thanks.
11/04/2009 (1:49 am)
I tried the SpriteWorks application, but couldn't get it to run. Missing DLLs and stuff like that. If anyone has ever got it work, I'm interested in giving it a try.Thanks.
#4
I've also done like Martyn does. ImageMagick and batch files are the trick to making that efficient. However, it still can't match the ease of a tool made specifically for the task.
@SlowDaddie, version 1 required the XNA framework and all kinds of other stuff. Try the newer version if you haven't already. It is based on Torque3D and doesn't require all the additional frameworks and dll's.
11/04/2009 (5:46 pm)
Which tool is best... Hmmm, what format are your models in? I've used SpriteWorks and looked at SpriteForge. Both appear to be popular and do what their supposed to, but each reads from different formats with some overlap. If you have Torque DTS models then Spriteworks is the one. I've also done like Martyn does. ImageMagick and batch files are the trick to making that efficient. However, it still can't match the ease of a tool made specifically for the task.
@SlowDaddie, version 1 required the XNA framework and all kinds of other stuff. Try the newer version if you haven't already. It is based on Torque3D and doesn't require all the additional frameworks and dll's.
#5
11/04/2009 (6:00 pm)
Whichever gets a Mac version first wins my money. Would be nice with more model formats, of course.
#6
That though also means that you will potentially be restricted to what T3D offers and thats DTS and collada.
Generally I think its great to see that there are more and better applications available to do this kind of work.
11/04/2009 (6:34 pm)
if you need mac then your ownly hope is SpriteWorks as SpriteForge is done with a windows only language.That though also means that you will potentially be restricted to what T3D offers and thats DTS and collada.
Generally I think its great to see that there are more and better applications available to do this kind of work.
Torque 3D Owner Chris Jorgensen
Cascadia Games LLC