Game Development Community

Advanced Tutorials for DTS/DSQ export in Milkshape3D

by Rex · in Artist Corner · 03/01/2009 (6:27 am) · 1 replies

Not as 'shiny' as HD versions, but still fairly helpful to those using Ms3d...remember: you saw it here first! Enjoy.


Here's another, let's hope the 'markUp-lit' likes this code, I've found some youTube namingConventions given to files, are not appreciated by this Forum.


These were some quick videos I produced to demonstrate some 'advanced' topics in Ms3d.

Not my fullTime job to produce this type of content; be nice if it was...lol, all done by me.

Now, here's something 'very' old, not in video:
pages.sbcglobal.net/rexpiscator/_uimages/msblends1.jpg
setup in Milkshape3D for DTS/DSQ exporting.

I've got another or two, but I won't link them as, '...they'll make your eyes bleed...'!

I am available, by the hour[at reasonable slidingScale rates], to help sort thru your Milkshpe3D[and other apps] exporting to the Torque Game Engine. You get a 'full hour's worth' of Live Realtime help. Gather together as many files as you need help setting up; and we'll go thru them together, until I feel you're 'comfortable' with the concepts and steps provided.

Not a 'ClassRoom', but personal One2One live 'contract' Art Pipeline help, by the hour; tailored to your TimeZone and RL work schedule.

Contact me here, or thru my Personal Profile,or at BrokeAssGames.com to inquire about the 'slidingScale' and particulars.

Hope these videos helped out!

About the author

Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.


#1
03/01/2009 (6:50 am)
Those are really good tutorials. Thanks for sharing them.