Game Development Community

textures in QuArK

by N.K. · in Artist Corner · 03/01/2009 (5:55 am) · 1 replies

Hi,
I've been going through the QuArK tutorial for Torque and it says that all textures need to be square i.e. the height and width should be the same size.

If this is so, then how do I apply a texture to a long wall, for example, which is rectangular? Isn't there any way to apply textures in QuArK like the UV texture editor in Maya?

Thanks

#1
03/04/2009 (4:43 pm)
The textures don't need to be square, but the dimensions need to be powers of 2. So the following dimensions are all valid: 16x16, 32x64, 256x512, 32x256, 1024x1024 etc.

I wouldn't want to go higher than 1024 unless you really really need to