TGEA 1.8.1 Mac Documentation
by Andrew13 · in Torque Game Engine Advanced · 02/27/2009 (12:13 pm) · 2 replies
I just bought the Mac version of TGEA 1.8.1
When i got to the documentation section on Installing TGEA all i can find in the documentation is the following :
Installing TGEA
Bumpmaps give a material a more 3D appearance. The TGEA supports bumpmaps through the use of normalmaps. There are many free utilities available to create normalmaps. nVIDIA has a nice PhotoShop plugin for this purpose available at developer.nvidia.com.
Setting Up Your Environment
Materials
Is this All there is ? Am i missing something ?
When i got to the documentation section on Installing TGEA all i can find in the documentation is the following :
Installing TGEA
Bumpmaps give a material a more 3D appearance. The TGEA supports bumpmaps through the use of normalmaps. There are many free utilities available to create normalmaps. nVIDIA has a nice PhotoShop plugin for this purpose available at developer.nvidia.com.
Setting Up Your Environment
Materials
Is this All there is ? Am i missing something ?
#2
2. Wherever you have unzipped it, navigate to the Project/BuildFiles/XCode directory (for example, I used the T3D project).
3. Load the projectName.XCodeproject project.
4. Build and Go.
05/31/2009 (4:59 pm)
1. unzip the archive for TGEA.2. Wherever you have unzipped it, navigate to the Project/BuildFiles/XCode directory (for example, I used the T3D project).
3. Load the projectName.XCodeproject project.
4. Build and Go.
Torque 3D Owner Andrew13
I am trying to get started here but none of the things i expect are visible. Can anyone help out ?
thanks
1.8.0
allProjects.txt
documentation
engine
GameExamples
generateAllProjects.command
Projects
where as 1.8.1 Has
allProjects.txt
compileAllProjects.bat
documentation
engine
GameExamples
generateAll360Projects.bat
generateAllProjects.bat
generateAllProjects.command
Projects
QtCore4.dll
QtGui4.dll
Readme Vista64 users.txt
SetupNewProject.exe
TGEA 1.8.1 Change Log.html