Maya 2009 exporting a .dts file: Warning #101: Config file "dtsScene.cfg" not found.
by Paris Emanuele · in Artist Corner · 02/27/2009 (10:31 am) · 4 replies
Hi all, I'm trying exporting a mesh from maya 2009 (x64) in .dts using the plugin you can find here:
http://www.garagegames.com/community/forums/viewthread/80385
Before exporting I triangulate the mesh and when I attempt to export my mesh, Maya crashes and in the "dump.html" file I've only this error:
WARNINGS:
Warning #101: Config file "dtsScene.cfg" not found.
I know I should to create this dtsScene.cfg file in the folder in wich I want to export my mesh but I have no idea about what I should to write in that file.
Thank you for help,
Akabane
http://www.garagegames.com/community/forums/viewthread/80385
Before exporting I triangulate the mesh and when I attempt to export my mesh, Maya crashes and in the "dump.html" file I've only this error:
WARNINGS:
Warning #101: Config file "dtsScene.cfg" not found.
I know I should to create this dtsScene.cfg file in the folder in wich I want to export my mesh but I have no idea about what I should to write in that file.
Thank you for help,
Akabane
About the author
#2
I have done what you have stated above but still got an error.
When i check the dump file, it states notting to export.
See dump below
Exporter Report
Setting up for full export (dts) -- turning on optimized meshes
Config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/test.cfg" not found.
Config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/test.cfg" not found.
Begin reading config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/dtsScene.cfg".
Always export node: "pSphereShape1"
Always export node: "*"
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node ViewCompass with parent world
Found subtree starting at Node "ViewCompass"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node UniversalManip1 with parent world
Found subtree starting at Node "UniversalManip1"
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node bounds with parent world
Bounding box found
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node start01 with parent base01
Processing Node pSphere1 with parent start01
Second pass: put shape structure together...
Third pass: Collapsing unneeded nodes...
Nothing to export.Warnings:
No warnings.
Errors:
Error #1:Nothing to export.
11/07/2009 (6:38 am)
Hi ...I have done what you have stated above but still got an error.
When i check the dump file, it states notting to export.
See dump below
Exporter Report
Setting up for full export (dts) -- turning on optimized meshes
Config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/test.cfg" not found.
Config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/test.cfg" not found.
Begin reading config file "C:/Documents and Settings/luconis/My Documents/maya/projects/test1/scenes/dtsScene.cfg".
Always export node: "pSphereShape1"
Always export node: "*"
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node ViewCompass with parent world
Found subtree starting at Node "ViewCompass"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node UniversalManip1 with parent world
Found subtree starting at Node "UniversalManip1"
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node bounds with parent world
Bounding box found
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node start01 with parent base01
Processing Node pSphere1 with parent start01
Second pass: put shape structure together...
Third pass: Collapsing unneeded nodes...
Nothing to export.Warnings:
No warnings.
Errors:
Error #1:Nothing to export.
#4
I've been simply unable to make the maya dts exporter work.
Not a rigged figure, not a sphere, gets past the "nothing to export" message.
12/13/2009 (2:11 am)
Did anyone ever find a solution to this?I've been simply unable to make the maya dts exporter work.
Not a rigged figure, not a sphere, gets past the "nothing to export" message.
Ataris IIX
this is a little snippet from the tutorial (http://tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Wheeled_Vehicle)
'Step 12: Your shape is now ready and you can export it using the dtsUtility. Your shape will not export correctly, though, because the maya2dts exporter will delete all empty nodes. To fix this, create a new text file and save it in the same directory as your source file. You can either call it the same name as your source file but with the extention .cfg and inside name every node that you have just created, or you can call it dtsScene.cfg and include all nodes in there. I decided to take the easy way out and wrote only two lines:
Line 1 : I simply wrote "AlwaysExport:" (no quotes)
Line 2 : I simply wrote an asterisk (shift 8)'
...im using maya 8.5 and dont use a config file for static shapes, but do for more advanced things.
heres a cfg file from a recent export:
AlwaysExport:
cam
eye
mount0
hub0
hub1
hub2
hub3
smoke0
shoulder_l
elbow_l
hand_l
-Param::CollapseTransforms
in the list you just type in the names of the joints and nodes from your model. simple.
rhys