TGEA with STL
by Tray Weeds · in Torque Game Engine Advanced · 02/27/2009 (9:51 am) · 1 replies
I've looked at all the STL with Torque resources and articles but they appear to be fairly old, 2+ years (stl_fix.h).
I've using TGEA 1.7.1 with VS 2008 Pro, and I'm getting seg faults when using STL strings.
Some of the more recent posts suggest including <string> before any other Torque includes (what does this mean, .h, cpp, both? only classes I use STL in?). I can't seem to get this to work. My code compiles fine but segs when I run it.
I have
#define TORQUE_DISABLE_MEMORY_MANAGER
Could someone please assist who has STL working in TGEA? Ideally it's just a compile issue with very few code changes.
I've using TGEA 1.7.1 with VS 2008 Pro, and I'm getting seg faults when using STL strings.
Some of the more recent posts suggest including <string> before any other Torque includes (what does this mean, .h, cpp, both? only classes I use STL in?). I can't seem to get this to work. My code compiles fine but segs when I run it.
I have
#define TORQUE_DISABLE_MEMORY_MANAGER
Could someone please assist who has STL working in TGEA? Ideally it's just a compile issue with very few code changes.
Torque 3D Owner Matthew Jessick