Game Development Community

FMOD on TGB?

by Vern Jensen · in Torque Game Builder · 02/26/2009 (2:38 pm) · 1 replies

Got the press release from GG saying how FMOD is available for TGEA. What about TGB? Is it possible to use FMOD with TGB? I'd love to fix the audio problems I've been having on my Windows build, and $100 is way more worth it to me than having to try to update to the latest OpenAL.

#1
02/26/2009 (2:46 pm)
I know a few developers who have replaced OpenAL with FMOD in TGB, but the engine does not default to this ability. You would need to modify the source, just as you would for TGE.