TGEA and FMOD multi-channel output?
by Zachary Seldess · in Torque Game Engine Advanced · 02/26/2009 (2:02 pm) · 2 replies
Hi everyone,
I'm thinking about upgrading to TGEA from TGE for many reasons, but noteably because of the FMOD integration. Can anyone tell me, is there built-in functionality for multi-channel audio output (quad or more), or will I need to modify the engine to make this happen. Thanks.
best,
Zachary
www.zacharyseldess.com
I'm thinking about upgrading to TGEA from TGE for many reasons, but noteably because of the FMOD integration. Can anyone tell me, is there built-in functionality for multi-channel audio output (quad or more), or will I need to modify the engine to make this happen. Thanks.
best,
Zachary
www.zacharyseldess.com
About the author
#2
No weird multichannel sound files. I'm just interested in spatializing mono files across four speakers for a true surround output (rather than the virtual surround you get with stereo). I program this kind of stuff all the time in MaxMSP and other audio environments, but I'm not a C++ programmer. So I'm curious to know if there is functionality exposed through Torque script that will allow me to send all audio out to four or more output channels of an external audio interface (i.e. Presonus Firebox, M-audio 410, Digi 002, etc.).
I'm hoping to use TGEA for a quad audio/quad video interactive sound piece that I'll be premiering at ZKM this summer(Zentrum fur Kunst und MedienTechnologie, http://on1.zkm.de/zkm/e/). But I need to first figure out whether the functionality is built-in to the engine. If not, I may just hire someone to modify TGE instead.
Any ideas? Again, thanks for the help.
best,
Zachary
-------------
www.zacharyseldess.com
02/26/2009 (6:07 pm)
Thanks Derek (and SFX expert).No weird multichannel sound files. I'm just interested in spatializing mono files across four speakers for a true surround output (rather than the virtual surround you get with stereo). I program this kind of stuff all the time in MaxMSP and other audio environments, but I'm not a C++ programmer. So I'm curious to know if there is functionality exposed through Torque script that will allow me to send all audio out to four or more output channels of an external audio interface (i.e. Presonus Firebox, M-audio 410, Digi 002, etc.).
I'm hoping to use TGEA for a quad audio/quad video interactive sound piece that I'll be premiering at ZKM this summer(Zentrum fur Kunst und MedienTechnologie, http://on1.zkm.de/zkm/e/). But I need to first figure out whether the functionality is built-in to the engine. If not, I may just hire someone to modify TGE instead.
Any ideas? Again, thanks for the help.
best,
Zachary
-------------
www.zacharyseldess.com
Associate Derek Bronson
GarageGames
"I haven't tested more than a 2 speaker setup myself but Torque supports 3D positional sounds, so if you mean it will support more than 2 speakers with positional sound, I've not tested it but it should. If you are talking about weird multi-channel sound files, then neither TGEA or SFX support that."
Hope that helps!