loading a .map file
by Gary Roberson · in Torque Game Engine · 02/26/2009 (1:55 pm) · 5 replies
How do i load a *.map file in TGE 1.4?
Is there a special command?
Which .cs file would I use, or would I need to create my own .cs file?
Is there a special command?
Which .cs file would I use, or would I need to create my own .cs file?
About the author
#2
02/26/2009 (3:07 pm)
Thanks Michael. I have heard of the map2dif program. Where on GarageGames website would I find it?
#4
02/26/2009 (4:09 pm)
Oh yeah! It's been removed from TGEa but I do remember that the map2dif/map2difplus source was included in the tools directory for the TGE SDK.
#5
02/26/2009 (6:08 pm)
Thanks again, Mike!
Associate Michael Hall
Distracted...