Collision callback and performance
by Gavin Beard · in Torque Game Builder · 02/26/2009 (9:13 am) · 2 replies
Hi all,
If i have a behaviour attached to a larger number of objects (looking possible 80 to 100 + objects) with Collision callbacks being used on each, is this likely to create a BIG performance drop in the application, if so what would be a better way other than having each behaviour managing its own callback?
thanks
If i have a behaviour attached to a larger number of objects (looking possible 80 to 100 + objects) with Collision callbacks being used on each, is this likely to create a BIG performance drop in the application, if so what would be a better way other than having each behaviour managing its own callback?
thanks
#2
02/27/2009 (12:38 pm)
After several tests, i notice a slight slow down in the game, but very slight FPS drop, i'm sure the performance drop seen so far shouldnt have massive overall effect but i shall keep you posted
Torque Owner Eyal Erez