Game Development Community

Putting a SWF into Torque

by ArchonLight · in Torque Game Engine · 02/26/2009 (6:54 am) · 7 replies

Soooooo I have been following this walk through

http://www.garagegames.com/community/resources/view/7119

for doing just the above.

HOWEVER it doesn't seem to be working, with the current version of Torque when it says

Adding GameSWF and guiFlash to the Engine
Add GameSWF folder and guiFlash.cc (from the zip) to your project somewhere in the engine/ hierachy
Recompile - easy :-)

Please note, that the code is known _not_ to compile in VC6. It is also not tested on Mac or Linux. Please contribute to this resource by getting it to run on those platforms.

I can't find a hiearchy folder in my foldier anywhere in the TGE_1_5_2 folder. I added all the engine code correctly and it built find BUT when i tried to use STL_FIX.h it wouldnt register it said it couldn't find it. Also when I tried adding the guiflash.cc and the GameSWF the engine/hierarchy folder was no where to be found, where is the correct place to put these folders, or is this walk through too outdated??

#1
02/28/2009 (6:39 pm)
Anyone?
#2
03/01/2009 (1:53 pm)
no way dude, buy Scaleform for flash gui... :c
#3
03/01/2009 (3:21 pm)
Scaleform according to the website is not compatible with Torque 3d and time is an issue. As far as modding the engine to accept scaleform.
#4
03/01/2009 (4:01 pm)
It means the engine/ hierarchy. Ie anywhere in that hierarchy of folders under engine/.
#5
03/07/2009 (10:07 am)
well we have tried a couple things we got the swf into an avi and then into an ogm, but for some reason we can't implement it. The setfile code is what was suggested but can't seem to get it to work. Any suggestions?
#6
03/07/2009 (1:29 pm)
BREAKTHROUGH!!! Converted the swf info a .mov in flash and then used vlc to get it into an ogg/ogm the problem is...no matter what settings I seem to try the video comes in a bit laggy, anyone have any options for this?
#7
03/08/2009 (2:15 pm)
Anyone?