Seeking Torque Programmers
by Michael Fernandes · in Jobs · 02/25/2009 (5:51 am) · 2 replies
We're looking for Torque programmers to help us develop our game Kaos Insurrectum. You can take a look at our site:
Kaos Insurrectum's Official Site
We have the artists (including me) but we're really lacking programmers with knowledge of Torque. Unfortunately, this game is completely voluntarily made so nobody is being paid, we are pretty much trying to complete our game prototype we started developing back in college (at the Art Institute of Toronto). We really hope that someone will be interested in helping us out, it will be a great experience and considering the unpaid position we are accepting Torque programmers of any skill level. We really want to get this game made.
If your interested in applying for the position email us at info@kaosinsurrectum.com or just reply to this thread, you can also join the game site's forums and request for the position there.
Thank you for your time.
Kaos Insurrectum's Official Site
We have the artists (including me) but we're really lacking programmers with knowledge of Torque. Unfortunately, this game is completely voluntarily made so nobody is being paid, we are pretty much trying to complete our game prototype we started developing back in college (at the Art Institute of Toronto). We really hope that someone will be interested in helping us out, it will be a great experience and considering the unpaid position we are accepting Torque programmers of any skill level. We really want to get this game made.
If your interested in applying for the position email us at info@kaosinsurrectum.com or just reply to this thread, you can also join the game site's forums and request for the position there.
Thank you for your time.
About the author
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#2
As mentioned Kaos Insurrectum is a game project that began in the Art Institute of Toronto. We had to develop a working game prototype and we used the Torque Game Engine. Unfortunately there was not enough time to complete it and our team of 4 artists included only one Torque programmer which was our professor. In our Game Art and Design program we had to make Game docs. Unfortunately, being creative minds, our project was far too ambitious. So this time around in the game's developer forums we are revising and scaling down a lot so we can make a complete functional game. If we have the abilities/people to add further to it with our original game designs that will be great.
The site is still relatively new, we had one when we were developing the game back in school but since then we haven't really seriously collaborated to finish the project. Now we are refocused and highly interested in completing the project in the interest of improving our portfolios.
The game was originally and Action/Adventure/RPG, but we are slimming down the RPG elements of the game since its very programming intensive. We wish to work with the means we have.
02/25/2009 (6:25 am)
Ah, thanks for your interest and kind comments. I'll definitely answer any question anyone may have. As mentioned Kaos Insurrectum is a game project that began in the Art Institute of Toronto. We had to develop a working game prototype and we used the Torque Game Engine. Unfortunately there was not enough time to complete it and our team of 4 artists included only one Torque programmer which was our professor. In our Game Art and Design program we had to make Game docs. Unfortunately, being creative minds, our project was far too ambitious. So this time around in the game's developer forums we are revising and scaling down a lot so we can make a complete functional game. If we have the abilities/people to add further to it with our original game designs that will be great.
The site is still relatively new, we had one when we were developing the game back in school but since then we haven't really seriously collaborated to finish the project. Now we are refocused and highly interested in completing the project in the interest of improving our portfolios.
The game was originally and Action/Adventure/RPG, but we are slimming down the RPG elements of the game since its very programming intensive. We wish to work with the means we have.
Torque Owner Andy Rollins
ZDay Game
- What genre? FPS, RPG, RTS, etc
- What game engine - is it Torque based? or undecided.
- Is there a design document?
etc.
Other than that the graphics and cinematic video looks great