Collision callbacks and perfomance
by Gavin Beard · in Torque Game Builder · 02/25/2009 (2:28 am) · 0 replies
Hi all,
If i have a behaviour attached to a larger number of objects (looking possible 80 to 100 + objects) with Collision callbacks being used on each, is this likely to create a BIG performance drop in the application, if so what would be a better way other than having each behaviour managing its own callback?
If i have a behaviour attached to a larger number of objects (looking possible 80 to 100 + objects) with Collision callbacks being used on each, is this likely to create a BIG performance drop in the application, if so what would be a better way other than having each behaviour managing its own callback?