Game Development Community

Scoring Tips

by Justin Mette · in General Game Discussion · 12/27/2002 (8:27 am) · 11 replies

In Orbz, players are rewarded for shooting well. Here are three examples of scoring bonuses you can achieve during play:

Consecutive Shot Bonus Hitting stars on consecutive shots will result in a scoring bonus. The bonus value increases with each consecutive shot. For example, 2-in-a-row is worth 25 points extra and 3-in-a-row is worth 50 points extra. There is no limit on the number of consecutive shots you can have. Also, hitting a power-up does not break your consecutive shot streak.

Distance Bonus - Hitting a target from long distance will result in a scoring bonus, exactly how much is based on the distance traveled.

Multi-Target Bonus If you manage to hit multiple targets in one shot, usually by bouncing off one star into another, you will get a nice hefty bonus. It's even possible to hit 3 targets in one shot, but you have to look carefully for the opportunity.

#1
12/28/2002 (4:02 pm)
How does the Money Shot powerup get calculated into the regular multi-shot bonuses and is there a larger bonus structure for hitting the higher value stars in sequence rather than just the yellow ones? (Give us the goods, how do you and Dave really win all the time.)
#2
12/28/2002 (6:33 pm)
Good questions Jay.

The Money Shot, when activated, will double the base point value of the next target you hit - regardless of shooting bonuses (mentioned above). In other words, if you hit a red target (base = 300 points) with Money Shot activated then you would recieve 600 points plus any shooting bonuses.

When you score a Multi-Hit bonus, the base point value of the targets you hit will not affect your bonus. Hitting two yellow targest with one shot results in the same Multi-Hit bonus as hitting two red targets with one shot.
#3
12/29/2002 (8:09 pm)
One thing I find difficult in the gameplay is getting the right angle to get to those places way high without using a teleporter or shot booster. That and finding myself rolling down a hill at the end of my shots or even worse, doing that in water :P

So the only tips I have to offer are:
a) Line your shot so in case you miss, you have a chance to hit another star or powerup,
b) Learn the maps so you know a path to get everywhere you want (or at least get familiar with it... I'm still working on this).
#4
12/29/2002 (8:49 pm)
Consecutive shots is the key to scoring consistently high. However, it is tough to do when there's a lot of people playing on the course. Which means you need to learn the course to help get the good scores. You'll know how to get where and quickly and where the good stuff is to score off of.

I liken learning the levels in Orbz to learning the levels for Deathmatch FPS. You will do consistently better than most in a DM if you know the levels. The same is true in Orbz.

Dave Myers
21-6
#5
02/27/2004 (5:51 am)
Just 1 small point it isn't actually distance travelled for star bonus, it's how far away from the star you are. Example if you are near the star but take a long shot into an accelerator which throws you back again you only get 25 pts. same if you shoot real high but are close to it.
FF
#6
03/13/2004 (6:05 pm)
Well, actually, in Pillar Run, there's a teleporter that takes you to another teleporter far away, and throws you down to a star, and you get a nice, heft 325 point distance bonus.
But maybe Teleporters are an exception. Maybe just Shot Boosters don't give you extra bonus.
#7
03/13/2004 (6:29 pm)
And what's your point? GoldenY
FF
#8
03/14/2004 (5:53 am)
What are you talking about GoldenYoshi?
#9
03/14/2004 (7:48 am)
Golden Yoshi Said :
Quote:Well, actually, in Pillar Run, there's a teleporter that takes you to another teleporter far away, and throws you down to a star, and you get a nice, heft 325 point distance bonus. But maybe Teleporters are an exception. Maybe just Shot Boosters don't give you extra bonus.

Teleporters are not an exception, neither is there a problem with the accelerators..

With teleporters and accelerators, it all come down to the initial shot, if you are shooting away from the star, the bonus effectively decreases. If you shooting towards the star, and the teleport or accelerator just finishes the job, the bonus increases.

As Donald says, It all comes down to where you start, and how far away the star is from that point (ignoring height!). Overall distance travelled is irrelavant, if you start by shooting away from the target star.
#10
03/14/2004 (11:35 am)
This is confusing me :-)
#11
03/14/2004 (2:42 pm)
Well said K.