Game Development Community

Best Way To Model For TGE

by Sam Gray · in Torque Game Engine · 02/20/2009 (7:46 pm) · 1 replies

I'm wondering what the best and easiest way to model for TGE is. As in what program makes it the easiest to export into .DIF format...I need lots of collision models, so it's important I find a easy way to make models .DIF.

Any suggestions would be welcome. :)

#1
02/25/2009 (1:42 pm)
I use the "max2ctor" plugin to export geometry from 3dsmax to Constructor, and then export to DIF from there. It's a pretty easy and solid workflow if you're a knowledgeable max user.