Game Development Community

Question ABout C++ and torque script

by Tom Biagioni · in General Discussion · 02/20/2009 (11:26 am) · 2 replies

My question is, if i write some code in C++ and compile it into the torque SDK, do i also have to impliment the code in torque script as well? I am planning on writting an A Star algorithm for myself in C++, but im still new to how the torque engine works. Like do i just make a call to my algorithm in torque script code?

hope this makes sense lol.

#1
02/20/2009 (12:50 pm)
> do i just make a call to my algorithm in torque script code?

pretty much.

many things can be implemented either in C++ or in Script,
and there are several mechanisms for the two sides to talk to each other.

i generally use script for high-level game logic and UI tasks, and C++ for smaller core functionalities. A-Star would be a good candidate for putting in C.

fwiw, i think there are already one or two A-Star implementations in the TGE resources, and i think one of them is in C.
#2
02/20/2009 (1:12 pm)
Im gonna use the example from Programming game AI by example. Ive read the book already, but im gonna give it another read through. I wanna see if i can get code to work for some good expirience. Ive been doing C++ for about 3 years now, but ive onyl been doing torque for a couple months hehe.

Im almost done with 3d game programming all in one, but im still not quite sure to impliment things in C++ and torque script.