Art - Blender 2D Rendering.
by Sam.E · in Torque Game Builder · 02/20/2009 (1:00 am) · 8 replies
Hey all, I know this has come up a lot but I have more skill in 3D modeling than 2D drawing. I mean I can draw really good images and characters but then I scan them and model them in blender, because I can animate it easier than drawing each frame.
Anyways, What would be the best way to export my Blender model to 2D including the Animations?
Anyways, What would be the best way to export my Blender model to 2D including the Animations?
About the author
#2
Just remember to write down your camera angles, positioning etc and lighting so you can maintain a consistent perspective and look for your sprites. I'd use an isometric camera (assuming your software has one most of em do) because perspective cameras can make your sprites seem to be floating or distorted when playing diagonal animations (assuming you're trying to make an isometric game).
02/20/2009 (9:56 am)
There's a utility called GlueIt that's made specifically for making sprite sheets. It's free and Wonderful! sysimage.250free.com/Just remember to write down your camera angles, positioning etc and lighting so you can maintain a consistent perspective and look for your sprites. I'd use an isometric camera (assuming your software has one most of em do) because perspective cameras can make your sprites seem to be floating or distorted when playing diagonal animations (assuming you're trying to make an isometric game).
#3
@ Simon: I tried GlueIt and I got the same problem as Martyn's idea the image came out huge and it just didn't work.
Any other help would be great!
02/20/2009 (10:22 pm)
@ Martyn: I like your idea but when I go to add them to Photoshop CS3 it comes out HUGE, I cant really put it in my game because it is really big any ideas on how to make them smaller?@ Simon: I tried GlueIt and I got the same problem as Martyn's idea the image came out huge and it just didn't work.
Any other help would be great!
#4
http://www.garagegames.com/community/blogs/view/16207
Speaking of GlueIt, when are we going to find out what GG has done with it?
02/23/2009 (8:09 am)
You might want to look to see if SpriteWorks might work into your work flow.http://www.garagegames.com/community/blogs/view/16207
Speaking of GlueIt, when are we going to find out what GG has done with it?
#5
When in Photoshop simple resize the image to a more suitable size. Remember to keep it to the power of 2 for example
32x32, 64x64, 128x128, 256x256
02/23/2009 (8:50 am)
Houssen, if the image is to big then that is probably due to the render size you set the image to be.When in Photoshop simple resize the image to a more suitable size. Remember to keep it to the power of 2 for example
32x32, 64x64, 128x128, 256x256
#6
@ Martyn: I did what you said, I never even saw the dimensions in blender untill only a few days ago XD, but I did it and it came out perfect!
Look here in what I got, it was only a test but it still is good.
http://www.garagegames.com/community/forums/viewthread/85763
02/23/2009 (12:47 pm)
@ Jydog: I tried sprite works before, I did not like it because every time I would make my images they would come out blury.@ Martyn: I did what you said, I never even saw the dimensions in blender untill only a few days ago XD, but I did it and it came out perfect!
Look here in what I got, it was only a test but it still is good.
http://www.garagegames.com/community/forums/viewthread/85763
#7
02/23/2009 (1:02 pm)
Very good - keep up the good work :)
#8
02/23/2009 (9:17 pm)
Thanks :D
Torque Owner Martyn
Render the walking animation of your character into single frame images.
Open up photoshop or a drawing package and put all frames onto a single image file (this will be your character sheet)
In TGB create a new image map and load this file, set mode to cell and divide the cells so that each frame is in a different "cell"
The use the create animation to remake the walking animation.
The best way to learn more about this is to check out the Rainy Day tutorial