Game Development Community

Has anyone seen or heard about this engine yet?

by Jeramy79 · in General Discussion · 02/18/2009 (8:38 pm) · 5 replies

Today I saw a very interesting post at one of the 3dart forums that I go through everyday. It was about an game engine that may be released in the near future for a pretty nice price. Check it out: http://infernalengine.com

Have you guys heard anything about it or worked with it before. Supposedly it is supposed to be a competetor for the Unreal engine.

#1
02/18/2009 (9:19 pm)
That's the engine behind the new Ghostbusters game. Since they are only showing to publishers and developers "by appointment only", I'm assuming "pretty nice price" is somewhere between astronomical and infinity. If you have some inside knowledge that Terminal Reality is going to start charging indie-friendly prices, please tell.
#2
02/19/2009 (5:14 am)
As i understand it , the Infernal Engine, is currently only available, for inhouse, there is word that it might be brought to the public for sale, but expect a huge price tag they have a huge physics engine in it.(one of the best i have ever seen in terms of numbers of objects)
#3
02/19/2009 (5:12 pm)
According to some of the guys that work there, they are thinking about releasing it to the public. Price wise, I'm not sure but they said it was going to be very reasonable.
#4
02/22/2009 (3:43 am)
"Very reasonable" could mean $10000 in the world of game engines. Torque is an anomaly ;)

The cheapest pro-level engine I've managed to coerce a price for from a salesman was Gamebryo, and it ran a somewhat reasonable £5000. I think that was one platform only (Wii).

Why do they guard the price of their engine like some dark secret? Some are actually quite reasonably priced for what they are, but the owners are still remarkably tight-lipped about it.
#5
02/22/2009 (8:19 am)
@Ronny - This is the case with a lot of software. My first job after college was in the simulation industry. There were times when we needed to get a quote on engines and 3rd party add-ons (such as Havok), but you could not just grab the number off their website.

You usually had to fill out a form and wait for a call back, which was inconvenient and seemed pointless. At any point I could have posted those numbers online or in a forum, but the fact that they weren't giving it out made me feel I shouldn't do so either.

I really (REALLY) dislike the clandestine manner in which software companies hide their software cost. Simulation companies are particularly bad about this, but there are a lot of aspects of that industry that should change.