Game Development Community

Concept Artist wanted

by Ted Southard · in Jobs · 02/17/2009 (6:37 pm) · 1 replies

Position: Concept Artist.

Required Skills: Having lived on this Earth for 18 years, at a minimum. Concept art of course, though if you do texturing/modeling, that is a very big plus, as it allows you to directly transfer the style to the artwork in some cases. Ability to create art in the same style as displayed on our website is required, since we would like a consistency of style throughout the design of the project. Please have samples or a link to them in your response.

Payment: Deferred as equity. Hours will be tracked and paid at 2009 market rate from project revenue, assuming a successful launch. Yes, I know it's not much, and I wish it were not the case, but it's the best we can offer at this time.

Other Benefits: Full credit. Pay (see above) and free account if we succeed. The ability to gripe about no-good indie work-for-free projects if we fail.

Duties: Works with Designers to create concept art for use by modelers/artists, using descriptions, or in some case, very bad sketches provided by Lead Designer (I'll try not to traumatize you too much with my lack of skill).

Time: We would like you to have a few hours a week available for this, and understand that paid projects, family, and social lives do come first. That said, we would like a candidate with a few hours able to be set aside for this project as opposed to someone who surfaces every few weeks or months, like a Nessie sighting.

Project Name: Epic Frontiers

Project Type: Online Multiplayer Role-Playing Game (probably not so Massive, but I also wouldn't say no to customers...)

Website: EpicFrontiers.DigitalFlux.com

Team: Three of us at the moment. Ted (Myself, Lead Designer/programmer/scriptor/dba/web designer/business-type/crazy person), Rick (World Designer/Concept Artist), and Chris (World Designer). We're all from 29-35 years old technical professionals with years of role-playing experience and a belief in the project. We're pretty nice guys, and like to collaborate, so someone who can play well with others is very welcome.

Project Background: Epic Frontiers is sci-fi with some magic in it, set on a world inside a rather lively nebula (no, really, stuff lives in space there- it's a little weird). This world (Chi'Hamak) is inhabited by four factions of humanoid people vying against each other over land and other (real and perceived) grievances. Landscapes range from deep desert to jungle and arctic areas.

Features: We're planning all of the "standard" MMO features, plus a few unique ones as well.

1) Inventory/Crafting: The inventory system works, and is standard fare. Crafting is as well currently, though we're looking at upgrading it to include modification of items and possibly creating items with sub-par or above-average materials (that may drop though).

2) Combat/Magic: The underlying system works, and we are more or less waiting on me to get the AI systems working for testing NPC-PC combat. It's pretty standard as RPG systems go as well.

3) Skill System: Character development is free-form, with no levels or classes. Players seek out instructors to gain a new skill, and level that skill by using it.

4) NPC Interaction: We have implemented an NPC conversation system that allows for a happy medium between the menu-like conversation of Mass Effect with the deeper conversation of... Well, no other MMO has deeper conversation than this. The conversation system will be hooked into NPC AI (which is in progress) to allow for more interesting gameplay as well. On top of the conversation system, a range of "Soft Skills" are being implemented for actions such as distraction, bluffs, persuasion, etc. Most of this is being implemented within the same "action system" that we are using for magic and combat.

5) Procedural Content Generation: We're planning to lean heavily on content generation to create missions for players of all experience levels so that the content does not become stale too fast, as is usually the case in other MMOs. This allows us to create content tailored directly to a player's style of play and experience with their chosen skillset. This feature is still very much being worked on.

6) We're testing a feature that gives you a six-pack, brightens your teeth, raises your rep with your friends and family, cleans your house and car (not your pet though), and makes your girlfriend/boyfriend stop nagging you about crap (not your wife though- because she's right). This is in the design phase, so may be dropped.

Any questions about anything above (except the bad jokes- you need to deal with those) can be directed at my email address below, thanks!

Ted@DigitalFlux.com

#1
02/20/2009 (8:40 am)
I would like to thank everyone who read and replied to this ad. We have filled the position and are no longer looking for concept artists at this time. Thanks, and have a great day!