Rotation update on player?
by Ecliptic · in Artist Corner · 02/16/2009 (10:26 am) · 0 replies
Hey guys, I have been messing around the the DSQ files lately and been creating many animations. I have been having an issue with animations that update the ground transformations. I key the bounding box with the animations so it will update the origin of the character but it seems to not work in the viewer.
For instance, I made a turn animation so when you rotate the view of your player he does not just float 360degrees. Now when I implement the animation and it is called the player will turn but snap back facing the original direction because his origin is not being updated. Is there something I am doing wrong? If I make the bounds follow all the rotations of the character it essentially just removed the rotation of the hips and destroyes the animation.
Thanks for any input guys,
Dane
For instance, I made a turn animation so when you rotate the view of your player he does not just float 360degrees. Now when I implement the animation and it is called the player will turn but snap back facing the original direction because his origin is not being updated. Is there something I am doing wrong? If I make the bounds follow all the rotations of the character it essentially just removed the rotation of the hips and destroyes the animation.
Thanks for any input guys,
Dane