Game Development Community

Rotation update on player?

by Ecliptic · in Artist Corner · 02/16/2009 (10:26 am) · 0 replies

Hey guys, I have been messing around the the DSQ files lately and been creating many animations. I have been having an issue with animations that update the ground transformations. I key the bounding box with the animations so it will update the origin of the character but it seems to not work in the viewer.

For instance, I made a turn animation so when you rotate the view of your player he does not just float 360degrees. Now when I implement the animation and it is called the player will turn but snap back facing the original direction because his origin is not being updated. Is there something I am doing wrong? If I make the bounds follow all the rotations of the character it essentially just removed the rotation of the hips and destroyes the animation.

Thanks for any input guys,
Dane