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[Potential bug]1.8.x wrong default editor image handle

by Davide Archetti · in Torque Game Engine Advanced · 02/15/2009 (11:14 am) · 1 replies

In worldEditor.cpp file there is
mSelectHandle = StringTable->insert("common/editor/SelectHandle");
   mDefaultHandle = StringTable->insert("common/editor/DefaultHandle");
   mLockedHandle = StringTable->insert("common/editor/LockedHandle");

but the common/editor folder doesn't exit anymore
Those lines should be canghed with
mSelectHandle = StringTable->insert("Tools/missionEditor/images/SelectHandle");
   mDefaultHandle = StringTable->insert("Tools/missionEditor/images/DefaultHandle");
   mLockedHandle = StringTable->insert("Tools/missionEditor/images/LockedHandle");

You will see this bug only if also in the script file there is a wrong path

#1
02/15/2009 (11:36 am)
No no, I'd call that a bug :). I'll get it added to the known issues list