level building in 3dstudio max, first steps
by David Coen · in Torque Developer Network · 02/14/2009 (2:10 am) · 1 replies
i'm more familiar with 3dstudio max as content creation and writting tool .dll, and was curious about implementing a level builder in max script (for easy maintanace)
i know there is ingame level tweaking/editing as well as level tools, but i'm familiar with 3dstudio max and wanted to be doing a lot of 'in game animation'
after 2 days (haven't used max script for 7 years so lost some time to learning) i have a .mis file saving out, missionArea, scriptObject, Sky, and TSStatic object placement and editing. I do not have mesh display yet, and had been wanting to keep the 'dll' side implementation to a minimum (as it is a pain to maintain) but it is looking like i'm going to be implementing in a .dll for .dst to max mesh conversion tommorrow.
a. is this of interest to people
b. is there somewhere to host screen shots / source on this forum (i'm short on web space)
c. confused about the status of alias/ terrain. i understand stuff from the file formats up, so have seen TerrainFile class, is that what is being called 'alias' or is there a different system somewhere.
d. the voices in my head are telling me just to write my own .dts exporter but i really don't want to do that. i have purchased TGAE 1_8, is there any way to get access to dts exporter source? worried if max2dtsExporter.dle supports billboards~ all the little features.
-thanks for indudging my need to share
i know there is ingame level tweaking/editing as well as level tools, but i'm familiar with 3dstudio max and wanted to be doing a lot of 'in game animation'
after 2 days (haven't used max script for 7 years so lost some time to learning) i have a .mis file saving out, missionArea, scriptObject, Sky, and TSStatic object placement and editing. I do not have mesh display yet, and had been wanting to keep the 'dll' side implementation to a minimum (as it is a pain to maintain) but it is looking like i'm going to be implementing in a .dll for .dst to max mesh conversion tommorrow.
a. is this of interest to people
b. is there somewhere to host screen shots / source on this forum (i'm short on web space)
c. confused about the status of alias/ terrain. i understand stuff from the file formats up, so have seen TerrainFile class, is that what is being called 'alias' or is there a different system somewhere.
d. the voices in my head are telling me just to write my own .dts exporter but i really don't want to do that. i have purchased TGAE 1_8, is there any way to get access to dts exporter source? worried if max2dtsExporter.dle supports billboards~ all the little features.
-thanks for indudging my need to share
Torque Owner David Coen
c. ahh, got the name mixed up, the other terrain system is atlas with a folder in the engine source. no worries.