A few questions about adding content
by Krisztian Brizs · in Torque Game Builder · 02/13/2009 (10:43 pm) · 3 replies
Could someone tell me a little about the possibilities with creating content. For example, how would I create animated sprites. Is everything included with TGB to do this? Can I create a series of bitmaps and use TGB to compile it into an animated sprite? What is the resulting file format. Please tell me a little about the import export features if you have experience with this. Some links to project blogs would be helpful also.
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#2
02/13/2009 (11:17 pm)
Ok, with you so far. The sprite process you described, would it be valid for both backgrounds and moveable objects such as the player character? Also (just a little redundant) is it safe to assume then, that I create a series of images in photoshop, save them out as bitmaps and use the TGB tools to make them into animations? I mean that's pretty much the content development process as far as art is concerned? Am I missing anything I might not have heard about yet?
#3
Such as a water tile if you are working with tilesets or a walking or rolling animation for characters or machines.
One thing you have to concider though is how are your objects moving. If there is animation while they are moving or standing still then you will want to make the sprite sheets as Matthew suggested. However the physical movement, as apossed to the animation, would be done by torque.
If you are thinking of using something like clouds scrolling accrossed the screen you can simply use your image as a scroller that torque has built right into the editor.
I highly recomend spending time with all of the different tutorials, you will come accrossed all of this. Then manipulate the heck out of it. It is where I learned a lot about how torque works.
02/15/2009 (9:47 am)
To answer your first question, yes it would be valid for both background images as well as characters and movable objects. Such as a water tile if you are working with tilesets or a walking or rolling animation for characters or machines.
One thing you have to concider though is how are your objects moving. If there is animation while they are moving or standing still then you will want to make the sprite sheets as Matthew suggested. However the physical movement, as apossed to the animation, would be done by torque.
If you are thinking of using something like clouds scrolling accrossed the screen you can simply use your image as a scroller that torque has built right into the editor.
I highly recomend spending time with all of the different tutorials, you will come accrossed all of this. Then manipulate the heck out of it. It is where I learned a lot about how torque works.
Torque 3D Owner Matthew Langley
Torque
TGB does have the tools to allow you to load images into it and then piece those together into an animation. There is no format for animations, it's simply a specification of what images to play in what order and at what speed. You can load your images into TGB in "Sprite sheets" and set up an animation easily that way.