Script vs. Native
by Simon Golding · in iTorque 2D · 02/13/2009 (4:34 pm) · 2 replies
Would like to know what the breakdown is of people writing their game using scripts compared to writing in native code?
And if you are coding native, are their any gotcha's?
Simon
About the author
#2
02/15/2009 (9:26 am)
To add to your list, I'm scripting. As I am more of artist than a programer I use a lot of the scripting references here on the site and then manipulate them to fit what i am trying to do.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Simplest is to work as long on a behavior till it fully works and then convert it.
That way you have the simplicity of the fast testing during developing it and have working script code to convert to a component then, as scripts are only an option for simple games.