Game Development Community

angel pack

by Chris Ervin · in Game Design and Creative Issues · 02/12/2009 (6:13 pm) · 3 replies

so i plan on buying the angel pack but i must no. whats the differnce between indie and commericail if i pick inde do i get the animated and rigged char with flight still or is that commercail but more importantly id like to no what each means

#1
02/12/2009 (10:39 pm)
indie is for anyone with income of 249k or less a year and commercial is for anything higher then 250k income a year. you also cant transfer the license that means if you decide you want to stop makeing your game you cant transfer that item to anyone else unless you own the commercial license. if you don't make over $250k a year then your all good.
#2
02/13/2009 (8:49 am)
wickd cool so im indie. so in the angel pack is the chaercter still rigged and animated to move an all?
#3
02/13/2009 (9:36 am)
Actually, with character packs the author's usually do tend to include different things according to whether it's an Indie or Commercial license. Some author's also don't even have separate licenses. I should also mention that the EULA's differ between every pack as the terms are set by their author, the GG distinction between Indie and Commercial of $250k revenue tends to not apply to packs. Typically when there are different versions of packs one usually comes with stuff the other doesn't.

In the case of the Angel Pack there are differences, which are listed in the features of the pack on its Product page.

Quote:
1 Character Model MESH
Includes character model with UV-mapping as presented in:

* .MA (Maya 7.0 or higher)
* .MAX (3DSMax 8.0 or higher)
* .FBX
* .OBJ
* .3DS

* COMMERCIAL ONLY Ready Character Model
* Sword Model
* Character Rig

Presented in Formats:
* .MAX (3DSMax 8.0 or higher)

Textures

* Color textures for different mesh parts in .PNG
* Normal-map textures for different mesh parts in .PNG
* Specular textures for different mesh parts in .PNG

COMMERCIAL ONLY
* Sources in PSD format for: Colors
* Normal-Maps
* Specular

Animations (25)

* Attack (hand attack)
* Death
* Sword Drawing
* Fall
* Flight
* Jump_place
* Land
* Offensive_Attack (sword attack)
* Offensive_root
* Root
* Root_Flight
* Run
* Run_left and Run_right
* Sheathe
* Side
* Sit
* Sit_Root
* Sleep
* Standup
* Talk
* Walk
* Walk_back
* Walk_left and Walk_right

Config Files (for TGE)