angel pack
by Chris Ervin · in Game Design and Creative Issues · 02/12/2009 (6:13 pm) · 3 replies
so i plan on buying the angel pack but i must no. whats the differnce between indie and commericail if i pick inde do i get the animated and rigged char with flight still or is that commercail but more importantly id like to no what each means
About the author
#2
02/13/2009 (8:49 am)
wickd cool so im indie. so in the angel pack is the chaercter still rigged and animated to move an all?
#3
In the case of the Angel Pack there are differences, which are listed in the features of the pack on its Product page.
02/13/2009 (9:36 am)
Actually, with character packs the author's usually do tend to include different things according to whether it's an Indie or Commercial license. Some author's also don't even have separate licenses. I should also mention that the EULA's differ between every pack as the terms are set by their author, the GG distinction between Indie and Commercial of $250k revenue tends to not apply to packs. Typically when there are different versions of packs one usually comes with stuff the other doesn't.In the case of the Angel Pack there are differences, which are listed in the features of the pack on its Product page.
Quote:
1 Character Model MESH
Includes character model with UV-mapping as presented in:
* .MA (Maya 7.0 or higher)
* .MAX (3DSMax 8.0 or higher)
* .FBX
* .OBJ
* .3DS
* COMMERCIAL ONLY Ready Character Model
* Sword Model
* Character Rig
Presented in Formats:
* .MAX (3DSMax 8.0 or higher)
Textures
* Color textures for different mesh parts in .PNG
* Normal-map textures for different mesh parts in .PNG
* Specular textures for different mesh parts in .PNG
COMMERCIAL ONLY
* Sources in PSD format for: Colors
* Normal-Maps
* Specular
Animations (25)
* Attack (hand attack)
* Death
* Sword Drawing
* Fall
* Flight
* Jump_place
* Land
* Offensive_Attack (sword attack)
* Offensive_root
* Root
* Root_Flight
* Run
* Run_left and Run_right
* Sheathe
* Side
* Sit
* Sit_Root
* Sleep
* Standup
* Talk
* Walk
* Walk_back
* Walk_left and Walk_right
Config Files (for TGE)
Torque Owner Brandon Baker
World Core Studios