Game Development Community

QuArK (or max2dif) exporting problem

by Infinitum3D · in Artist Corner · 02/12/2009 (12:49 pm) · 2 replies

I've never really had this problem before, but I've never worked on something this precise before either.

I'm modelling a house to scale. The problem I have is that everything is perfect in QuArK, all my seams are accurate, but when I export the .map and .dif files, there are gaps between the seams. Not all the seams, just between the roof and the walls. Since these are the only 'angles' I assume its a mathematical problem with QuArK calculating decimals for angles?

Is there anything I can do, like find an updated exporter? I open the .map file in Constructor, and the gaps are small, but there are so many of them that it'll take forever to find them all.

If I have to start over again in Constructor I will, but I'm not as familiar with it as I am with QuArK.

HELP!!!!

thanks,
Tony

#1
02/15/2009 (6:40 am)
pic please
#2
02/15/2009 (6:42 pm)
The problem turned out to be having "Don't write floating point coords" checked in the configuration under Map > Options in QuArK. This should always be unchecked.