Game Development Community

'shoots' behavior issue

by Marc Zdon · in Technical Issues · 02/11/2009 (11:56 am) · 1 replies

I'm trying to use the behavior provided by TGB called shoots in a game I'm messing with but in the field 'projectile' the only option is 'none'. I can't figure out how to set a scene object up so that it might show up as an option in the projectile field. I've tried a few things but nothing has been working out for me.

Any ideas?

#1
02/11/2009 (12:02 pm)
You'll just have to give your scene object a script name (select the scene object --> Scripting --> Name).